Hello

first, I'm on Win10

After initializing Direct2D, when I call

ID2D1HwndRenderTarget_GetPixelSize

 with a HwndRenderTarget, i get a seg fault.

But when I use the C++ API, no problem.

there is the same behavior with GetPixelFormat()

on the contrary, CreateBitmap(), DrawBitmap(), BeginDraw(), EndDraw()
or SetTransform() are working with the C API.

Does someone have an idea of the problem. I have a test program if you want

thank you

Vincent Torri


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