hello

On Sat, Jan 15, 2022 at 9:28 AM Vincent Torri <vincent.to...@gmail.com> wrote:
>
> On Sat, Jan 15, 2022 at 7:43 AM Nikolay Sivov <nsi...@codeweavers.com> wrote:
> >
> >
> >
> > On 1/14/22 23:05, Vincent Torri wrote:
> > > On Fri, Jan 14, 2022 at 6:31 PM Nikolay Sivov <nsi...@codeweavers.com> 
> > > wrote:
> > >>> on the contrary, CreateBitmap(), DrawBitmap(), BeginDraw(), EndDraw()
> > >>> or SetTransform() are working with the C API.
> > >>>
> > >>> Does someone have an idea of the problem. I have a test program if you 
> > >>> want
> > >> It's a known thing, C-compatible prototypes would be different for such
> > >> methods:
> > >>
> > >> D2D1_SIZE_U * ID3D1HwndRenderTarget_GetPixelSize(void *this, D2D1_SIZE_U
> > >> *size).
> > > but then I have a compilation error because in d2d1.h provided by
> > > mingw-w64, GetPixelSize() has only 1 argument, not 2.
> >
> > Naturally, because headers are not prepared for that.
> >
> > If you wanted to use C++ with msvc compatible prototypes, there is
> > WIDL_EXPLICIT_AGGREGATE_RETURNS for that,
> > for C definitions it won't work, you'll have to use wine headers, or
> > more specifically a header widl produces from wine's d2d1.idl. Widl
> > detects such cases automatically, see is_aggregate_return() in widl sources.
> >
> > I think what should be done is WIDL_EXPLICIT_AGGREGATE_RETURNS case for
> > C definitions patched in for mingw headers.

i've installed wine in archlinux, and
ID3D1HwndRenderTarget_GetPixelSize is defined with another macro, i
guess, which i don't know the value (no lucj with an fgrep -r in
/usr/include/wine

so i don't know the declaration of the function with d2d1.h provided with wine

Vincent Torri


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