在 2022/7/12 15:50, Ozkan Sezer 写道:

With the patch applied to v5.x branch and crt rebuilt, the game engine
rebuilt with -fno-asynchronous-unwind-tables in the CFLAGS against the
newly built crt and setjmp.h seems to behave as it is supposed to when
it hits longjmp.



Do the patches replace `setjmp()` with something that does not unwind the stack? Looks so but it was not I that authored the patches, so...

--
Best regards,
LIU Hao

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