在 2022/7/12 15:50, Ozkan Sezer 写道:
With the patch applied to v5.x branch and crt rebuilt, the game engine rebuilt with -fno-asynchronous-unwind-tables in the CFLAGS against the newly built crt and setjmp.h seems to behave as it is supposed to when it hits longjmp.
Do the patches replace `setjmp()` with something that does not unwind the stack? Looks so but it was not I that authored the patches, so...
-- Best regards, LIU Hao
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