Check to make sure you are not scrubbing, scrub can cause some awful
problems with multiplayer games.

Thanks,
Josh

On Dec 24, 2007 3:34 AM, Lord Sporkton <[EMAIL PROTECTED]> wrote:
>
> On 23/12/2007, scott <[EMAIL PROTECTED]> wrote:
> > 1. use # tcpdump -eni pflog0
> >
> > 2. if that's not revealing then post its output AND the whole pf.conf
> > file.
> >
> > 3. in the mean time, consider rdr PASS on $IF_RR proto udp from
> > $REMOTE_IP to ($IF_RR) -> $HOST_WII
> >
> > where PASS is in lower case inside the pf.conf (UCASE here for emphasis
> > only)
> >
> > /S
> >
> > -----Original Message-----
> > From: slug bait <[EMAIL PROTECTED]>
> > To: misc@openbsd.org
> > Subject: pf + wii
> > Date: Sun, 23 Dec 2007 23:10:38 -0500
> >
> > # tcpdump -ni sis1 udp
> >
> >
>
> i could be wrong but here is my 2 cents:
>
> ive seen something like this related to upnp, i would venture to guess
> your 2 friends have routers which support upnp and so far as i know
> openbsd does not support upnp.
>
> I would suggest either consulting the guitar hero manual or a tcpdump
> for the required ports for this game and try a static pat translation
> to your public ip.
>
> upnp allows the wii to request certain ports from the nat device be
> opened for it, in this case it sounds like you wii needs certain ports
> open to allow the server to connect to it, normally upnp would take
> care of it dynamically, but you dont have upnp, so you have to static
> assign the pat.
>
> Lawrence

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