On Mon, Jan 31, 2011 at 6:42 PM, Joel Wiramu Pauling <j...@aenertia.net> wrote: > Does the PS3 support ipv6? Are Sony's servers IPv6 compliant. The > better option is to acquire IPv6 transit someway (either by > terminating a tunnel broker pipe and advertising RA from your openbsd > box) or better still switching to an ISP that support native v6 > service. > > Kind regards > > -JoelW
Joel, Unfortunately the device and/or the servers used for each game are not (yet?) ipv6 compliant. Thanks for taking the time to provide an answer to my question. > > On 1 February 2011 12:13, Chris Cappuccio <ch...@nmedia.net> wrote: >> the alternative is UPnP, which you'd need a supporting daemon to add port >> mappings into pf to support with an obsd gateway >> Chris, I realize UPnP is a possible alternative for this. I was more curious about the technical details of what's going on with the static-port option and what the ramifications of using it are. As I stated before I'm guessing there is a good reason this isn't the default option for nat and I am curious as to why and any "gotchas" I should be on the look out for after enabling this option. <snip> Thanks, -- Josh Smith KD8HRX email/jabber: juice...@gmail.com phone: 304.237.9369(c)