probably the best way of doing this would be to do a bit of
scratching, record the timecode input as a .wav the play it back with
another computer or an mp3 player that can read .wav audio.

when i first found out about timecodes i tried recording them on all
sorts of inappropriate mediums, from mp3 files to a dictafone. basicly
anything with stereo audio would work to some extent. i still want to
make a tape bow violin that has timecode recorded on the bow.

using the same computer to play the audio isn't a great idea, since
the really important things for timecodes are realtime performace and
low latency.


ewan.


On 21/06/2011, Harry Van Haaren <harryhaa...@gmail.com> wrote:
> Hi!
>
> Actually I was thinking of doing this for testing purposes. I found info
> (can't remember exactly where) on the sin/cos timecode emulation stuff and
> figured it would be quite easy to generate the waves on the fly, rather than
> playback samples.
>
> I'm more focused on JACK audio clients, but they can be routed into mixxx,
> so no problem there. Modifying a tutorial for JACK clients [1]
> to playback not just a sin @ 262 Hz but timecode shouldn't be too hard, and
> then all you need is a fancy little gui...
>
> Maybe you can even make a pixmap turntable and allow needle drops :-O
> Cheers, -Harry
>
> [1] http://dis-dot-dat.net/index.cgi?item=jacktuts/starting/playing_a_note
>


-- 
http://www.ewancolsell.com/

------------------------------------------------------------------------------
EditLive Enterprise is the world's most technically advanced content
authoring tool. Experience the power of Track Changes, Inline Image
Editing and ensure content is compliant with Accessibility Checking.
http://p.sf.net/sfu/ephox-dev2dev
_______________________________________________
Mixxx-devel mailing list
Mixxx-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mixxx-devel

Reply via email to