probably the best way of doing this would be to do a bit of scratching, record the timecode input as a .wav the play it back with another computer or an mp3 player that can read .wav audio.
when i first found out about timecodes i tried recording them on all sorts of inappropriate mediums, from mp3 files to a dictafone. basicly anything with stereo audio would work to some extent. i still want to make a tape bow violin that has timecode recorded on the bow. using the same computer to play the audio isn't a great idea, since the really important things for timecodes are realtime performace and low latency. ewan. On 21/06/2011, Harry Van Haaren <harryhaa...@gmail.com> wrote: > Hi! > > Actually I was thinking of doing this for testing purposes. I found info > (can't remember exactly where) on the sin/cos timecode emulation stuff and > figured it would be quite easy to generate the waves on the fly, rather than > playback samples. > > I'm more focused on JACK audio clients, but they can be routed into mixxx, > so no problem there. Modifying a tutorial for JACK clients [1] > to playback not just a sin @ 262 Hz but timecode shouldn't be too hard, and > then all you need is a fancy little gui... > > Maybe you can even make a pixmap turntable and allow needle drops :-O > Cheers, -Harry > > [1] http://dis-dot-dat.net/index.cgi?item=jacktuts/starting/playing_a_note > -- http://www.ewancolsell.com/ ------------------------------------------------------------------------------ EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev _______________________________________________ Mixxx-devel mailing list Mixxx-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mixxx-devel