I had no idea this existed!  Sorry to steer you wrong.

On Wed, 2013-07-10 at 22:27 +0200, petah wrote:
> On Wed, 10 Jul 2013 15:51:46 -0400
> RJ Ryan <rryan-opwvymzfgylytjvyw6y...@public.gmane.org> wrote:
> > Yes! If you want to use the position scratch controller in the engine then
> > that's one way you could tell Mixxx to move smoothly to a position. I was
> > assuming you wanted to work more like vinyl control though in that it would
> > control Mixxx's normal playback rate.
> > 
> > To do that,
> > set [ChannelX],scratch_position_enable 1
> > set [ChannelX],scratch_position to the desired position delta from the
> > current position
> 
> That's really interesting. I found "scratch_position" in the src code but not 
> in the wiki, which may explain some of my stupid questions (or it actually is 
> in the wiki and I'm even more retarded).
> 
> I couldn't figure out the format/resolution of that message from the code, 
> would it be possible to add it to the wiki?
> 
> Obviously I don't plan to randomly drop the needle around, just want to make 
> sure FF/REW/reloop are within the delta range.
> 
> thx a lot!
> 
> -- p
> 
> > On Wed, Jul 10, 2013 at 3:46 PM, Daniel Schürmann 
> > <daschuer-opwvymzfgylytjvyw6y...@public.gmane.org>wrote:
> > 
> > > Hi
> > >
> > > Some additions to position scratch.
> > >
> > > As already pointed out "position scratch" is much more difficult then rate
> > > scratch. But if your controller queue does not allow rate scratch, it is
> > > not impossible. I have recently tuned Mouse scratch which is actual a
> > > position scratch, with acceptable results. There was the main problem, 
> > > that
> > > we don't get the timestamps to calculate when was the mouse on the
> > > propagated position.
> > >
> > > Since you have the whole queue under control, it should be possible to
> > > time-stamp the position infos quite exact, so that there is at least one
> > > problem less.
> > >
> > > Kind regards,
> > >
> > > Daniel
> 
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