Valentijn Sessink schreef: > The following inter tile routing gives nice and unexpected results. > areas.list:
You only need: > 63240003: 0x24d000,0x34000 to 0x251000,0x3b000 > 63240008: 0x251000,0x25000 to 0x255000,0x39000 > 63240009: 0x251000,0x39000 to 0x255000,0x40000 Just found out: the trivial way to know which map part is which split is using the "Map" button in the tool bar. It has an icon that vaguely resembles a Cubism sort of Pac Man (what if... Picasso would have been a game developer?) Also: trying to route back (just put points D, E and F on the opposite lane of the A2 highway) shows the same problems: routing from D to E and E to F is OK, but D to F fails. V. _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev