Hi Gerd

i can remember that some time ago i stumbled also about this fact and i
asked the community. I don't remember who gave me the hint but after
i've changed the colour into some kind of blue for polygon type 0x3d, it
changed to be OK from that time on

Am 06.12.2019 um 09:17 schrieb Gerd Petermann:
Hi Ticker,

I've learned that polygon type 0x3d (natural=bay) in mapnik typ is wrong. It 
renders as a gray area and may hide the sea below.
I am not sure what the correction is. If possible I would use "transparent" 
without any colour, else the same as 0x32.

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-boun...@lists.mkgmap.org.uk> im Auftrag von Ticker Berkin 
<rwb-mkg...@jagit.co.uk>
Gesendet: Donnerstag, 5. Dezember 2019 11:20
An: mkgmap development
Betreff: Re: [mkgmap-dev] New branch for default typ file

Hi Gerd

I think it would be good if the files from 
branches/default-typ/resources/typ-files were put into trunk and, in build.xml, 
after:
<include name="styles/noname/**"/>
                                 <include name="chars/ascii/row02.trans"/>
this is added:
                                 <include name="typ-files/*.txt"/>

Ticker

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     Viele Grüße und 73 de Manfred Haiduk, DD8KQ
     e-mail mhai...@t-online.de dd...@gmx.de

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