On Jul 11, 8:39 am, Oisín <[email protected]> wrote:
> Is it really more computationally difficult to do?

Calculating "overdueness" probably isn't difficult. But, I think the
proverbial devils are in the details. For example, most people are
going to take a few days to catch up. Should cards that are normally
due those days take priority over cards that are more overdue (defined
as the overdue as a percentage of interval)? If the goal is to focus
one's attention on cards at the greatest risk of being forgotten
(their distance from the Forgetting Curve), I think it's reasonable to
treat cards coming due within that catch-up period as overdue
themselves, and show them only when their "overdueness" is greater
than any other card.

That would get complicated. And, do you dynamically address overdue
cards until they are done? Or, do you prompt the user with a dialogue
when an overdue condition exists, asking them how many days they would
like to spend catching up? If a goal is specified at the beginning,
overdue cards could be scheduled immediately into that "catch-up
period." Cards coming due (normally) in that period could be
rescheduled in advance (merged into the overdue cards' schedule,
probably near the end of the period).

I like the idea of asking for a desired end date to be caught up. The
dialogue could show the user how many cards they have to look at
(overdue and regularly scheduled), and the amount of time per day they
have to spend. They could adjust the end date and see how it affects
their per-day commitment.

The dialogue could also ask them how aggressive they want to be trying
to salvage cards. I.e., how far they are from the Forgetting Curve.
For example: "Your most overdue card has a factor of 6000% (days
overdue as a percentage of interval). At what percent would you like
to push cards onto the New Card queue, not waste valuable catch-up
time on them since they're (in SRS theory) not likely to be
remembered. A good threshold is 400%."

I think that last point is where such a catch-up system could save a
lot of time and help a user's psychological hurdle. If you could
adjust the cut-off for unsalvageable cards, seeing what it does to
your per-day time commitment, that would help you make a rational
decision about cutting your losses, moving forward, etc. (This along
with an adjustable number-of-days would help a user find a comfortable
*goal* for catching up. That could help psychologically.).

To me, it sounds good. But, I agree with Peter that it's probably a
lot of work and low priority. It would make a good plug-in if someone
felt the spark of enthusiasm. :)

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