> I don't think the examples given were the point, so much as the ease of
> availability, or perhaps more to the point, what that encourages. I'm sure
> you, of all people, Dom, would argue that mod is so much more than an actual
> set of possessions, so much as a set of attitudes - that old line about
> seeing the connection in casuals / rare trainers, or Basic Channel imports,
> or whatever.
Wholeheartedly agree, but i think i did make that point. Ease of 
avialability does not make a Mod does it, what makes it, is actually 
choosing it and more importantly sticking with it for a long period 
of time or ideally for  the whole of your life in some form.  
Ease of availability will never change that, but may find it easier 
esp younger kids with little cash.  From there on in they may stcik 
with it.


> On the other hand, if it is, undoubtedly, easier to be a mod, where the fuck
> are they all then?
but what is a Mod in year 2000 anyway, I know I know Bad Sushi


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