On Fri, 2004-06-18 at 05:08, Joe Ante wrote: > Our script files are currently not stored as individiual text files instead > they are serialized in one big file. Is it possible to pass mono a c string > for compiling instead of a file?
It's mcs which does the compiling, and mcs reads from files. So No, you can't store the scripts as a C-string within your program. Is the user able to add their own scripts? If not, you could just pre-compile the scripts into assemblies (.DLLs) and bundle the assemblies with your program, saving the overhead of compiling them at runtime... If the user can add their own scripts, you could store them as strings within a large file, but you'd have to write them to a temp file for mcs to compile. You could then dynamically load the new assemblies at runtime. > With python we loaded scripts from the disk only on demand. > Is it possible to do the same in mono? It should be possible to load assemblies on demand. > Our game engine is currently not built as a dll. Is it possible make mono > call C functions directly in the executable or do we have to compile the > engine into dll? You can add internal calls to the runtime, so it isn't necessary to package your engine up as a DLL. Instead, your engine would be responsible for initializing mono and loading/executing any required assemblies (user scripts, etc.). See: http://www.go-mono.com/embedded-api.html - Jon _______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list