Check out demos - Lion OpenGL. Where are also agg-3d folder and as I've said
- it's experimental option and somewhat related to win32 in some parts, but
nothing stops from making it multi-platform. AGG in general not designed for
hardware acceleration, but in some critical places it really can be added.

Moonlight is unmanaged mostly, but there are still some managed parts and
what's preventing rendering engine be managed in the code?


Stephen A. wrote:
> 
> For the record, Moonlight is developed in unmanaged code.
> 
> That said, I haven't been able to find any reference to Tao.OpenGl in
> agg-sharp svn or google. Link?
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