Alan McGovern-2 wrote: > While I definitely don't speak for everyone, I'd assume our position is > this: > > 1) We're not feature complete yet. > 2) The existing rendering engine works > 3) We still have to do some optimisation passes to improve perf because we > do suck in certain cases. > > So why would we waste man days/weeks rewriting code to use a slower less > mature engine when we already have perf issues and known bugs? If you want > to discuss the idea in detail you could join the #moonlight irc channel, > or > maybe someone else will respond here, but for now I sincerely doubt the > idea > would even be considered ;)
1. Agg-sharp is not worse than 50% of native AGG. I believe it's faster than Cairo, but that need to be proved. Anyone with Cairo under Mono knowledge will help in that a lot. 2. I'm not talking about moving your attention from feature development. I'm talking about future plans. From what I've heard - hardware use of Cairo for Moonlight still not proved to be achievable at all. And Cairo is much bigger than agg-sharp and native project. 3. Aren't there real benefits for Moonlight to use managed rendering engine and be less dependent? -- View this message in context: http://www.nabble.com/Moonlight-as-a-primary-Mono-GUI-%28%2B-about-rendering-engine%29-tp24446791p24460760.html Sent from the Moonlight mailing list archive at Nabble.com. _______________________________________________ Moonlight-list mailing list [email protected] http://lists.ximian.com/mailman/listinfo/moonlight-list
