Not sure if you know how to play cribbage but during the play of the cards,
the total starts 0 and each in turn plays card and add the value to the
total until the total reaches 31, if the player does not have a card to play
that would be 31 or less the next player goes, once the total reaches 31 or
no players can play a card then the total goes back to 0 and play starts all
over again until all players have played all their cards.

So the sounds play as a player plays a card, I play a sound file saying the
total of the cards, so there is sound play about every second or so that is
about 1/2 a second long for about 30 - 45 seconds (that is about how long it
takes to play out all cards)

Also at the end of the play depending on the points in the human players
hand I play a different random sound (different ranges of cheering or booing
for a bad hand which is about 1-2 seconds long).

Also there is a random card shuffle played at when the cards are dealt to
each player which is also about 1-2 seconds long.

Maybe I will need to RTFM for MooSound very closely to see if I am doing
something stupid but from what I saw from examples and docs I think I am
using it correctly.



On Mon, Jun 28, 2010 at 1:59 PM, Marc Weber <[email protected]> wrote:

> > I guess I could take MooSound out but I really like the audio during the
> > game, my problem now I guess is that I know very little about flash and
> have
> > no idea about where to begin debugging this.
> >
> > Any suggestions?
> Without knowing anything about MooSound you should tell more about your
> usage (eg how often do you play how many sounds etc)..
>
> If it does not work using the same MooSound object over and over again
> you may want to replace it or such. I don't know much about it.
>
> It shouldn't be too hard to create some test cases to see which usage
> causes the problems.
>
> Marc Weber
>

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