you're welcome.

On Tue, Jun 29, 2010 at 7:21 PM, Trevor Orr <[email protected]> wrote:
> Thank You!!!!!
>
> This seems to have fixed the issue.  I made a few small changes to the
> DynaSound class and have played a few games and have not had any issue at
> all so far.
>
> Thank you everyone for their help and suggestions.
>
>
>
> On Tue, Jun 29, 2010 at 2:53 AM, gabriel munteanu <[email protected]>
> wrote:
>>
>> you can try this flash for the sound in your game:
>>
>> http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/DynaSound.swf
>>
>> [http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/DynaSound.as
>> - the source]. here you can see howi use it:
>>
>> http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/js/common/util.js
>> - check the DynaSound class line 74.
>> if you want to see it in action play my bomberman game here:
>> http://www.e-forum.ro/bomberman/dynagame.html
>>
>> hope it helps
>>
>> On Tue, Jun 29, 2010 at 6:54 AM, Trevor Orr <[email protected]> wrote:
>> > Not sure if you know how to play cribbage but during the play of the
>> > cards,
>> > the total starts 0 and each in turn plays card and add the value to the
>> > total until the total reaches 31, if the player does not have a card to
>> > play
>> > that would be 31 or less the next player goes, once the total reaches 31
>> > or
>> > no players can play a card then the total goes back to 0 and play starts
>> > all
>> > over again until all players have played all their cards.
>> >
>> > So the sounds play as a player plays a card, I play a sound file saying
>> > the
>> > total of the cards, so there is sound play about every second or so that
>> > is
>> > about 1/2 a second long for about 30 - 45 seconds (that is about how
>> > long it
>> > takes to play out all cards)
>> >
>> > Also at the end of the play depending on the points in the human players
>> > hand I play a different random sound (different ranges of cheering or
>> > booing
>> > for a bad hand which is about 1-2 seconds long).
>> >
>> > Also there is a random card shuffle played at when the cards are dealt
>> > to
>> > each player which is also about 1-2 seconds long.
>> >
>> > Maybe I will need to RTFM for MooSound very closely to see if I am doing
>> > something stupid but from what I saw from examples and docs I think I am
>> > using it correctly.
>> >
>> >
>> >
>> > On Mon, Jun 28, 2010 at 1:59 PM, Marc Weber <[email protected]> wrote:
>> >>
>> >> > I guess I could take MooSound out but I really like the audio during
>> >> > the
>> >> > game, my problem now I guess is that I know very little about flash
>> >> > and
>> >> > have
>> >> > no idea about where to begin debugging this.
>> >> >
>> >> > Any suggestions?
>> >> Without knowing anything about MooSound you should tell more about your
>> >> usage (eg how often do you play how many sounds etc)..
>> >>
>> >> If it does not work using the same MooSound object over and over again
>> >> you may want to replace it or such. I don't know much about it.
>> >>
>> >> It shouldn't be too hard to create some test cases to see which usage
>> >> causes the problems.
>> >>
>> >> Marc Weber
>> >
>> >
>>
>>
>>
>> --
>> jgabios
>> http://bash.editia.info
>
>



-- 
jgabios
http://bash.editia.info

Reply via email to