Thank You!!!!! This seems to have fixed the issue. I made a few small changes to the DynaSound class and have played a few games and have not had any issue at all so far.
Thank you everyone for their help and suggestions. On Tue, Jun 29, 2010 at 2:53 AM, gabriel munteanu <[email protected]>wrote: > you can try this flash for the sound in your game: > > http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/DynaSound.swf > [ > http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/DynaSound.as > - the source]. here you can see howi use it: > > http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/js/common/util.js > - check the DynaSound class line 74. > if you want to see it in action play my bomberman game here: > http://www.e-forum.ro/bomberman/dynagame.html > > hope it helps > > On Tue, Jun 29, 2010 at 6:54 AM, Trevor Orr <[email protected]> wrote: > > Not sure if you know how to play cribbage but during the play of the > cards, > > the total starts 0 and each in turn plays card and add the value to the > > total until the total reaches 31, if the player does not have a card to > play > > that would be 31 or less the next player goes, once the total reaches 31 > or > > no players can play a card then the total goes back to 0 and play starts > all > > over again until all players have played all their cards. > > > > So the sounds play as a player plays a card, I play a sound file saying > the > > total of the cards, so there is sound play about every second or so that > is > > about 1/2 a second long for about 30 - 45 seconds (that is about how long > it > > takes to play out all cards) > > > > Also at the end of the play depending on the points in the human players > > hand I play a different random sound (different ranges of cheering or > booing > > for a bad hand which is about 1-2 seconds long). > > > > Also there is a random card shuffle played at when the cards are dealt to > > each player which is also about 1-2 seconds long. > > > > Maybe I will need to RTFM for MooSound very closely to see if I am doing > > something stupid but from what I saw from examples and docs I think I am > > using it correctly. > > > > > > > > On Mon, Jun 28, 2010 at 1:59 PM, Marc Weber <[email protected]> wrote: > >> > >> > I guess I could take MooSound out but I really like the audio during > the > >> > game, my problem now I guess is that I know very little about flash > and > >> > have > >> > no idea about where to begin debugging this. > >> > > >> > Any suggestions? > >> Without knowing anything about MooSound you should tell more about your > >> usage (eg how often do you play how many sounds etc).. > >> > >> If it does not work using the same MooSound object over and over again > >> you may want to replace it or such. I don't know much about it. > >> > >> It shouldn't be too hard to create some test cases to see which usage > >> causes the problems. > >> > >> Marc Weber > > > > > > > > -- > jgabios > http://bash.editia.info >
