Yea, you can play with this one. To see the different link effects, change
link to ignore or chain as well.

http://jsfiddle.net/r3jed/3/



On Fri, Dec 24, 2010 at 10:55 PM, egorpromo <[email protected]> wrote:

> Do you know any simple way to fix that in my example?
>
> On 25 дек, 10:47, Sean McArthur <[email protected]> wrote:
> > After you start a transition with the Fx instance, if you were to try to
> > start a different transition using the same instance, the link option
> > determines if the second call gets ignored, chained, or cancels the first
> > transition to start the new one.
> >
> > In your Fiddle, you're creating a new Fx instance with each button click,
> so
> > the link option doesn't matter, since it only applies to the same
> instance.
> >
> >
> >
> > On Fri, Dec 24, 2010 at 7:42 PM, egorpromo <[email protected]> wrote:
> > > Hi all.
> > > I don't understand how does work 'link' option in Fx class (
> > >http://mootools.net/docs/core/Fx/Fx).
> > > I change this option in different ways but allways have the same
> > > situation - this do nothing!
> > > There is my example:http://jsfiddle.net/r3jed/2/
> > > When I produce multiple clicks on "click me!" I see this is true and I
> > > can't change anything. I see rough animation only and I can't control
> > > this. What does this option for and how use it for best quality?
> >
> > > Thanks for replies.
>

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