Thanks, it works!

On 25 дек, 13:16, Sean McArthur <[email protected]> wrote:
> Yea, you can play with this one. To see the different link effects, change
> link to ignore or chain as well.
>
> http://jsfiddle.net/r3jed/3/
>
>
>
> On Fri, Dec 24, 2010 at 10:55 PM, egorpromo <[email protected]> wrote:
> > Do you know any simple way to fix that in my example?
>
> > On 25 дек, 10:47, Sean McArthur <[email protected]> wrote:
> > > After you start a transition with the Fx instance, if you were to try to
> > > start a different transition using the same instance, the link option
> > > determines if the second call gets ignored, chained, or cancels the first
> > > transition to start the new one.
>
> > > In your Fiddle, you're creating a new Fx instance with each button click,
> > so
> > > the link option doesn't matter, since it only applies to the same
> > instance.
>
> > > On Fri, Dec 24, 2010 at 7:42 PM, egorpromo <[email protected]> wrote:
> > > > Hi all.
> > > > I don't understand how does work 'link' option in Fx class (
> > > >http://mootools.net/docs/core/Fx/Fx).
> > > > I change this option in different ways but allways have the same
> > > > situation - this do nothing!
> > > > There is my example:http://jsfiddle.net/r3jed/2/
> > > > When I produce multiple clicks on "click me!" I see this is true and I
> > > > can't change anything. I see rough animation only and I can't control
> > > > this. What does this option for and how use it for best quality?
>
> > > > Thanks for replies.

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