Thanks, it works!
On 25 дек, 13:16, Sean McArthur <[email protected]> wrote: > Yea, you can play with this one. To see the different link effects, change > link to ignore or chain as well. > > http://jsfiddle.net/r3jed/3/ > > > > On Fri, Dec 24, 2010 at 10:55 PM, egorpromo <[email protected]> wrote: > > Do you know any simple way to fix that in my example? > > > On 25 дек, 10:47, Sean McArthur <[email protected]> wrote: > > > After you start a transition with the Fx instance, if you were to try to > > > start a different transition using the same instance, the link option > > > determines if the second call gets ignored, chained, or cancels the first > > > transition to start the new one. > > > > In your Fiddle, you're creating a new Fx instance with each button click, > > so > > > the link option doesn't matter, since it only applies to the same > > instance. > > > > On Fri, Dec 24, 2010 at 7:42 PM, egorpromo <[email protected]> wrote: > > > > Hi all. > > > > I don't understand how does work 'link' option in Fx class ( > > > >http://mootools.net/docs/core/Fx/Fx). > > > > I change this option in different ways but allways have the same > > > > situation - this do nothing! > > > > There is my example:http://jsfiddle.net/r3jed/2/ > > > > When I produce multiple clicks on "click me!" I see this is true and I > > > > can't change anything. I see rough animation only and I can't control > > > > this. What does this option for and how use it for best quality? > > > > > Thanks for replies.
