I have fixed all the n_blah symbol conflicts in MPIR.

Tomorrow I'll get to work on the fft_blah symbol conflicts in MPIR.

The mpn_blah symbol conflicts in flint will have to wait until someone
has time to deal with this.

Bill.

On 17 October 2012 20:20, Bill Hart <goodwillh...@googlemail.com> wrote:
> On 17 October 2012 20:17, Fredrik Johansson <fredrik.johans...@gmail.com> 
> wrote:
>> On Wed, Oct 17, 2012 at 8:57 PM, Bill Hart <goodwillh...@googlemail.com> 
>> wrote:
>>> It's so long since I looked at this, I don't remember. But I had
>>> thought it was because these functions were not universally exported
>>> in mpir.
>>>
>>> If they are macros in flint, then I don't see the problem anyway. They
>>> don't get exported as symbols in the flint library.
>>>
>>> They will be picked up by any project that uses mpir.h and flint.h,
>>> but the functionality is surely identical and unlikely to change. If
>>> it does, this will be a problem for more than just flint users.
>>
>> Oh yeah, there's also the fact that the flint functions support a limb
>> count of zero.
>>
>> There could potentially be a problem if someone develops and tests
>> some complex piece of code using mpn functions with flint.h included,
>> then takes the code somewhere else...
>>
>
> Good point I guess.
>
> Yes, let's get right out of the mpn namespace business. flint_mpn_blah
> seems to be the best solution. It's a bit of work to fix this, and I
> am not proposing I do it any day soon, but I'll make a note that it
> needs to be done and we'll work towards it, perhaps even before
> finalising the next flint release.
>
> Bill.

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