Predicting future SVG Export issues is not an easy task. The recent spate of fixes were simply regression tests that had not taken place until recently. If there is a set of SVG test cases, these newly fixed issues should be added. If you have other features that you want to make sure function the way you expect in SVG, you should test those cases, and even add them to the existing set of regression tests.

If you want assistance from me in developing test cases, let me know. If you want to make any my recent changes to any other branch, please do so. Less than 10 lines of code changed across the 3 combined PRs. That is the positive side of the recent issues reported, and a positive reflection on the health of the code (I'm feeling some small need to defend my work here). The real issue is having and executing a complete set of test cases. Anything else is purely speculative.

--
James

On 4/22/2016 11:32 AM, Marc Sabatella wrote:
Well, I was thinking of https://musescore.org/en/node/105436, https://musescore.org/en/node/105471, and https://musescore.org/en/node/107081, which I guess are already fixed for 2.0.4 branch. I guess maybe the last of these is the same as https://musescore.org/en/node/107126, but if not, then that one. Together, these tell me there were big enough changes in SVG export that I won't be surprised to see other regressions serious enough to want to fix for any eventual 2.0.4, and given that the existing code presumably doesn't really work in master because so much has changed, it might be worth it to hold onto a 2.0.3 build environment for now in anticipation of further fixes needing to be applied.

On Fri, Apr 22, 2016 at 11:17 AM Lasconic <[email protected] <mailto:[email protected]>> wrote:

    Which issues are you talking about in particular?

    lasconic

    2016-04-22 19:09 GMT+02:00 Marc Sabatella <[email protected]
    <mailto:[email protected]>>:

        I seems like many of these issues are serious enough to want
        fixed on the 2.0.4 branch, so maybe focus first on building,
        developing, and testinh there? Then worry about restructuring
        for master later? Unless werner or lasconic advise otherwise...
        On Fri, Apr 22, 2016 at 10:26 AM Sideways Skullfinger
        <[email protected]
        <mailto:[email protected]>> wrote:

            Thank you for the detailed information. I'll be changing
            my code today.  Like Michael Corleone, "Just when I
            thought I was out... they pull me back in."  I was very
            comfortable in my Qt 5.4 environment, but exactly 1 day
            before the master switched to 5.6, I was notified of some
            issues with code I had modified.  To enable a simple
            (barely any code changed) PR the next day, I had to
            upgrade.  Now I'm stuck, forced to use the latest master
            code now, not at some future time of my choosing.

            I'm not complaining, just explaining my personal sense of
            urgency about this question (and possibly future
            questions).  I don't mind contributing to QA testing and
            making unplanned changes - that's just how it is some
            times in the Open Source world. It's part of the price you
            pay for "free" software.

            Thanks again for the clearly stated response.

            --
            James


            On 4/22/2016 3:07 AM, Werner Schweer wrote:
            _distanceUp and _distanceDown are gone and will not come
            back. The staff distance is now calculated in
            System->layout2()
            and the system distance in Score->collectPage() which
            calls layoutPage().
            The distance between systems can be determined by looking
            at system->pos().y().
            SysStaff->_distanceUp/Down was used to collect
            information from layouting elements like fret symbols
            etc. which might increase
            the staff distance. This is replaced by a more generic
            algorithm which uses the Shape of staves to determine the
            minimum distance without
            any collision.

            Am 21.04.2016 um 20:43 schrieb Sideways Skullfinger:
            I submitted this question to the list 5 days ago, and
there has been no response, so I wanted to try again. Is there a replacement for SysStaff::distanceUp() and
            distanceDown() in the latest master code?

            Thanks,

            Sideways

            On 4/16/2016 12:29 PM, Sideways Skullfinger wrote:

            2.0.3 source code here:
            
https://github.com/musescore/MuseScore/blob/2.0.3/libmscore/system.h#L48

            The 2.0.3 class SysStaff looks like this:

            class SysStaff {
                   QRectF _bbox;           ///< Bbox of StaffLines.
                   qreal _yOff;            ///< offset of top staff line within 
bbox
                   qreal _distanceUp;      ///< distance to previous staff
                   qreal _distanceDown;    ///< distance to next staff
                   bool _show;             ///< derived from Staff or false if 
empty
            ...

            The current master has removed these variables and
            commented-out lines where the public properties for
            these variables are called, sometimes with a "TODO" in
            the comment.

            I use SysStaff::distanceDown() and
            SysStaff::distanceUp() in my code, and now I have no
            substitute for it. What is the plan here? How should I
            be determining the distance between staves?

            I posted this same thing on the musescore forums here:
            https://musescore.org/en/node/106501

            Thanks,

            Sideways



            
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