Sorry if my response came off as critical - it was not meant that way.  You
wrote of your "personal sense of urgency about this question (and possibly
future questions)", which I interpreted to mean, you were anticipating
needing to make further changes in the near future and realized you
wouldn't be able to do so on the master.  Given that there were some
regressions found by users already, I assumed you were contemplating the
likelihood of needing to do further fixes in the near future and were
trying to prepare for that possibility.  So I was trying to support you in
preparing for that possibilty.  If you aren't feeling any particularly high
likelihood of further regressions, then I'd say, there is probably not any
real urgency - you can worry about adapting your code to work on the master
at your leisure.

Marc



On Fri, Apr 22, 2016 at 12:02 PM Lasconic <[email protected]> wrote:

> All the SVG fixes I'm aware of are already merged in the 2.0.4 branch.
>
> We don't have any SVG tests suite, but it's a good idea, we could modify
> the vtests to render SVG too (or instead of PNG?)
> (If you don't know what the vtests are, check the vtests directory and
> http://vtest.musescore.org/index.html)
>
> Diffing SVG is easier so we could even use them for regression testing.
>
> lasconic
>
>
>
> 2016-04-22 19:47 GMT+02:00 Sideways Skullfinger <
> [email protected]>:
>
>> Predicting future SVG Export issues is not an easy task.  The recent
>> spate of fixes were simply regression tests that had not taken place until
>> recently.  If there is a set of SVG test cases, these newly fixed issues
>> should be added.  If you have other features that you want to make sure
>> function the way you expect in SVG, you should test those cases, and even
>> add them to the existing set of regression tests.
>>
>> If you want assistance from me in developing test cases, let me know.  If
>> you want to make any my recent changes to any other branch, please do so.
>> Less than 10 lines of code changed across the 3 combined PRs.  That is the
>> positive side of the recent issues reported, and a positive reflection on
>> the health of the code (I'm feeling some small need to defend my work
>> here).  The real issue is having and executing a complete set of test
>> cases.  Anything else is purely speculative.
>>
>> --
>> James
>>
>>
>> On 4/22/2016 11:32 AM, Marc Sabatella wrote:
>>
>> Well, I was thinking of https://musescore.org/en/node/105436,
>> <https://musescore.org/en/node/105471>
>> https://musescore.org/en/node/105471, and
>> https://musescore.org/en/node/107081, which I guess are already fixed
>> for 2.0.4 branch.  I guess maybe the last of these is the same as
>> https://musescore.org/en/node/107126, but if not, then that one.
>> Together, these tell me there were big enough changes in SVG export that I
>> won't be surprised to see other regressions serious enough to want to fix
>> for any eventual 2.0.4, and given that the existing code presumably doesn't
>> really work in master because so much has changed, it might be worth it to
>> hold onto a 2.0.3 build environment for now in anticipation of further
>> fixes needing to be applied.
>>
>> On Fri, Apr 22, 2016 at 11:17 AM Lasconic < <[email protected]>
>> [email protected]> wrote:
>>
>>> Which issues are you talking about in particular?
>>>
>>> lasconic
>>>
>>> 2016-04-22 19:09 GMT+02:00 Marc Sabatella <[email protected]>:
>>>
>>>> I seems like many of these issues are serious enough to want fixed on
>>>> the 2.0.4 branch, so maybe focus first on building, developing, and testinh
>>>> there? Then worry about restructuring for master later? Unless werner or
>>>> lasconic advise otherwise...
>>>> On Fri, Apr 22, 2016 at 10:26 AM Sideways Skullfinger <
>>>> <[email protected]>[email protected]>
>>>> wrote:
>>>>
>>>>> Thank you for the detailed information.  I'll be changing my code
>>>>> today.  Like Michael Corleone, "Just when I thought I was out... they pull
>>>>> me back in."  I was very comfortable in my Qt 5.4 environment, but exactly
>>>>> 1 day before the master switched to 5.6, I was notified of some issues 
>>>>> with
>>>>> code I had modified.  To enable a simple (barely any code changed) PR the
>>>>> next day, I had to upgrade.  Now I'm stuck, forced to use the latest 
>>>>> master
>>>>> code now, not at some future time of my choosing.
>>>>>
>>>>> I'm not complaining, just explaining my personal sense of urgency
>>>>> about this question (and possibly future questions).  I don't mind
>>>>> contributing to QA testing and making unplanned changes - that's just how
>>>>> it is some times in the Open Source world.  It's part of the price you pay
>>>>> for "free" software.
>>>>>
>>>>> Thanks again for the clearly stated response.
>>>>>
>>>>> --
>>>>> James
>>>>>
>>>>>
>>>>> On 4/22/2016 3:07 AM, Werner Schweer wrote:
>>>>>
>>>>> _distanceUp and _distanceDown are gone and will not come back. The
>>>>> staff distance is now calculated in System->layout2()
>>>>> and the system distance in Score->collectPage() which calls
>>>>> layoutPage().
>>>>> The distance between systems can be determined by looking at
>>>>> system->pos().y().
>>>>> SysStaff->_distanceUp/Down was used to collect information from
>>>>> layouting  elements like fret symbols etc. which might increase
>>>>> the staff distance. This is replaced by a more generic algorithm which
>>>>> uses the Shape of staves to determine the minimum distance without
>>>>> any collision.
>>>>>
>>>>> Am 21.04.2016 um 20:43 schrieb Sideways Skullfinger:
>>>>>
>>>>> I submitted this question to the list 5 days ago, and there has been
>>>>> no response, so I wanted to try again.  Is there a replacement for
>>>>> SysStaff::distanceUp() and distanceDown() in the latest master code?
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Sideways
>>>>>
>>>>> On 4/16/2016 12:29 PM, Sideways Skullfinger wrote:
>>>>>
>>>>> 2.0.3 source code here:
>>>>>
>>>>> https://github.com/musescore/MuseScore/blob/2.0.3/libmscore/system.h#L48
>>>>>
>>>>> The 2.0.3 class SysStaff looks like this:
>>>>>
>>>>> class SysStaff {
>>>>>       QRectF _bbox;           ///< Bbox of StaffLines.
>>>>>       qreal _yOff;            ///< offset of top staff line within bbox
>>>>>       qreal _distanceUp;      ///< distance to previous staff
>>>>>       qreal _distanceDown;    ///< distance to next staff
>>>>>       bool _show;             ///< derived from Staff or false if empty
>>>>> ...
>>>>>
>>>>> The current master has removed these variables and commented-out lines
>>>>> where the public properties for these variables are called, sometimes with
>>>>> a "TODO" in the comment.
>>>>>
>>>>> I use SysStaff::distanceDown() and SysStaff::distanceUp() in my code,
>>>>> and now I have no substitute for it. What is the plan here? How should I 
>>>>> be
>>>>> determining the distance between staves?
>>>>>
>>>>> I posted this same thing on the musescore forums here:
>>>>> <https://musescore.org/en/node/106501>
>>>>> https://musescore.org/en/node/106501
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Sideways
>>>>>
>>>>>
>>>>>
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