On 21 May 1999 14:58:13 +0200, in local.msx.int you wrote:
> At 00:52 19/05/99 +0200, you wrote:
> >An average PC/PSX 3D scene contains a lot of vertices and textures. Loading
> >that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can
> >do it in reasonable time, but MSX2 with floppy, nah...
> 
>         Well, I saw some Japanese homepages where there were something like
> that. Surely it wasn't a full rendered image moving in real time, but it
> was a colored wireframe one, like that from Elite.
> 
> >Also, the MSX bus is slow so both the 3D transformations and the texture
> >mapping would have to be done in the 3D hardware. Talking about "using the
> >computer only as a power supply"...
> 
>         Are you (not Maarten, but everybody) thinking about placing a 3D
> chipset into our MSXs? Hmmm, surely our problem won't be preparing the
> evaluation board, but who'll write this hypotetical BIOS? 
> 
> >Actually, what I'd like to see on MSX is MP3 playing. Not in software, that
> >would be too slow. But using an MP3 decoding IC, the MSX would have no
> >problem to supply the data. After all, 128kbps is only 16K/sec, a CD-ROM,
> >HD or ZIP on MSX can do that easily.
> 
>         Sure I saw another homepage about some MP3 decoding ICs, but
> unfortunately I didn't get the URL.
> 
>         Does anyone know more information about the ESE DSP Unit? It would
> be a nice idea, placing a MP3 decoding scheme into it. As they said, you'll
> load up to 4 drivers, where you can have J-PEG and/or M-PEG decoding, SCC
> and/or Moonsound emulation... Why not a MP3 decoding "module"?
> ________________________________________________________________________
>

3-D for MSX verry stupid.

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