> > You're right, ofcourse. But I was rather talking about publishing the > engine. And besides, writing articles is (if you have inspiration) very > nice, and you will probably get lots of feedback on those articles. And it's > something else besides editing those screens and the storyline all the > time... I think that's a pro too. > Yes, you're right, it would be nice. However, most people will not be able to simply start creating a game without detailed information and instructions. It's not THAT easy. Only very good programmers could discover how the engine works, and I think they rather make their own. I'm still very uncertain wheter or not to make it public domain. I will however not make it public domain and then leave it at that. It's with an extensive course, or not at all. Peter > > -- > >>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<< > email me: [EMAIL PROTECTED] or ICQ: 10196372 > visit my homepage at http://grauw.blehq.org/ > >>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<< > > > **** > MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] > and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in > the body (not the subject) of the message. > Problems? contact [EMAIL PROTECTED] > More information on MSX can be found in the following places: > The MSX faq: http://www.faq.msxnet.org/ > The MSX newsgroup: comp.sys.msx > The MSX IRC channel: #MSX on Undernet > **** **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****