> > Of course, an RPG created with this engine has some feautures that cannot > be > > (easily) changed, the most important are: > > - NO scroll, but rooms > > - 16x16 objects (= persons and monsters) > > - max. of 3 free objects per screen > > Why this last limit? > There is no scrolling!!! > > Should be lots of spare VDP time left... > There is no scrolling in the engine because we decided not to when PA3 was created. A scrolling RPG is just too difficult to make. The scroll in XAK I, XAK II, SD Snatcher... well, I think they suck. Only the Falcom games have good scrolling. I understand why they are so slow and non-smooth, but at that time choosing between making an RPG with scrolling and all the troubles it would bring and being uncertain if we could do it at all or making an RPG with rooms that would certainly succeed was easy. Peter Meulendijks UMAX > >>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<< > email me: [EMAIL PROTECTED] or ICQ: 10196372 > visit my homepage at http://grauw.blehq.org/ > >>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<< > > > **** > MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] > and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in > the body (not the subject) of the message. > Problems? contact [EMAIL PROTECTED] > More information on MSX can be found in the following places: > The MSX faq: http://www.faq.msxnet.org/ > The MSX newsgroup: comp.sys.msx > The MSX IRC channel: #MSX on Undernet > **** **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****