According to Hans Guijt, it is a one-bit rotation to the right. Or to the left. I do not remember exactly but the whole address is rotated with one bit in both screen 8 and screen 7. He implemented it this way in fMSX-Amiga and games that did not work because of remapping now work fine. Kind regards, Alex Wulms -- Visit The MSX Plaza (http://www.inter.nl.net/users/A.P.Wulms) for info on XelaSoft, Merlasoft, Quadrivium, SD-Snatcher on fMSX, the MSX Hardware list, XSA Disk images, documentation, Japanese MSX news from Ikeda and lots more. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
- Re: fMSX 2.3 released Maarten ter Huurne
- Re: fMSX 2.3 released Alex Wulms
- Re: fMSX 2.3 released Sean Young
- Re: fMSX 2.3 released Maarten ter Huurne
- Re: fMSX 2.3 released Sean Young
- Re: fMSX 2.3 released Maarten ter Huurne
- Re: fMSX 2.3 released Mauricio Braga
- Re: fMSX 2.3 released Alex Wulms
- Re: fMSX 2.3 released Sean Young
- Re: fMSX 2.3 released Maarten ter Huurne
- Re: fMSX 2.3 released Alex Wulms
- Re: fMSX 2.3 released Sean Young
- Re: fMSX 2.3 released Maarten ter Huurne
- Re: fMSX 2.3 released Sean Young
- Re: fMSX 2.3 released Alex Wulms
- Re: fMSX 2.3 released Adriano Camargo Rodrigues da Cunha
- Re: fMSX 2.3 released Mauricio Braga
- Re: fMSX 2.3 released Maarten ter Huurne
- Re: fMSX 2.3 released Alex Wulms
- Re: fMSX 2.3 released Eric . Boon
- Re: fMSX 2.3 released Alex Wulms