"Bob Ohlsson"—not sure if I really typed it that way or if it got 
autocorrected...

> On Feb 5, 2015, at 10:13 AM, Nigel Redmon <earle...@earlevel.com> wrote:
> 
> Music is not typically full scale. My level was arbitrary—where the mixer 
> knob happened to be sitting—but the note is relatively loud in a musical 
> setting.
> 
> You don’t get to use all 16 bits, all the time in music. So, to complain that 
> it might as well be 13-bit…well, if we had 13-bit converters and sample size, 
> we’d be having this discussion about 10-bit. The bass note is LOUD, compared 
> to similar bits in actual music, as I’m playing from iTunes right now.
> 
> OK, I’m not trying to convince you—it was obvious that we’d have to agree to 
> disagree on this. And, as you know, I’m not overstating the importance of 
> dithering 16-bit audio, as many others do. I’m simply saying that it’s worth 
> it—the cost is virtual nothing (it’s not even don’t in real time, but just 
> for the final bounce to disk), doing it doesn’t harm the music in any way (if 
> you can hear the distortion, I don’t think you’ll hear 16-bit flat dither).
> 
> Our biggest difference is that you are looking at this from the end-listener 
> point of view. But why would I be giving advice to the listener? They aren’t 
> the ones making the choice to dither or not. The advice is for people in the 
> position of dithering. And these people do hear it. If my advice were “Don’t 
> bother—you can’t hear it anyway”, these people would think I’m an idiot—of 
> course they can hear it. Their business is to look for junk and grunge and 
> get rid of it. I can envision Bob Katz, Bob Olson, and Bruce Swedien knocking 
> at my door, wanting to beat me with a microphone stand and pop screens for 
> telling them that they can’t hear this stuff. (Just kidding, they seem like 
> really nice guys.)
> 
> The funny thing is that I’m arguing in favor of 16-bit dither with you, and 
> having a similar exchange with a mastering engineer, who is sending me 
> examples of why we really must dither at 24-bit ...
> 
> 
>> On Feb 5, 2015, at 9:49 AM, Didier Dambrin <di...@skynet.be> wrote:
>> 
>>>> If you mean that the peak loudness of the synth isn’t hitting full scale
>> 
>> Yeah I mean that, since, to compensate, you crank your volume up, making it 
>> 13bit worth (from 14bit, after your extra -6dB gain)
>> 
>> I mean it's always the same debate with dithering, one could demonstrate 
>> exactly the same with 8bit worth of audio in a 16bit file. To me a 16bit 
>> file is 16bit worth of audio, for the whole project, thus with the loudest 
>> parts of the project designed to be listened to. If the entire project peaks 
>> at -18dB, then it's not designed to be listened to at the same level as 
>> other 16bit files, and thus it's not 16bit worth of audio. One could go 
>> further & store 1 bit worth of audio in a 16bit file and point out how 
>> degraded it is.
>> Quantization & loss is everywhere in a computer (obviously) and magnifying 
>> it doesn't make a point, because you always can bring the imperceptible back 
>> to perception. To me it's all about what's perceptible when the project is 
>> used as intended, otherwise, even 64bit float audio should be marked as 
>> "lossy".
>> 
>> 
>>>> I could have had a louder sound with a similar tail that would have 
>>>> produced the same distortion.
>> 
>> yeah, except that louder sound would have killed your ears, so you would 
>> have cranked your listening level down, and not heard the noise anymore
>> 
>> 
>> 
>> 
>> 
>> -----Message d'origine----- From: Nigel Redmon
>> Sent: Thursday, February 05, 2015 6:22 PM
>> To: A discussion list for music-related DSP
>> Subject: Re: [music-dsp] Dither video and articles
>> 
>> Oh, sorry about the 6 dB. I made the 16- and 32-bit versions, then noticed I 
>> had the gain slider on the DP mixer pushed up. I pulled it back to 0 dB and 
>> made new bounces, plus the residual and dithered version subsequently, but 
>> must have grabbed the wrong 32-bit version for upload.
>> 
>> I have no idea what you’re implying about "IMHO this is 13bit worth of audio 
>> inside a 16bit file”. I took care to have no gain after the truncation 
>> (except the accidental 6 dB on the 32-bit file). If you mean that the peak 
>> loudness of the synth isn’t hitting full scale, then, A) welcome to music, 
>> and B) it’s immaterial—I could have had a louder sound with a similar tail 
>> that would have produced the same distortion.
>> 
>> I’m not surprised you couldn’t hear it, as I said it required fairly high 
>> listening levels and I don’t know what your equipment is. It can be heard on 
>> a professional monitoring system. I’m monitoring off my TASCAM DM-3200, and 
>> it does not have a loud headphone amp—I can’t hear it there. But it’s right 
>> on the edge—if I boost it +6 dB I have no problem hearing it. But my 
>> monitoring speakers get louder than the headphones, so I can hear it there. 
>> And I know engineers who routinely monitor much louder than my gear can get.
>> 
>> 
>>> On Feb 5, 2015, at 4:55 AM, Didier Dambrin <di...@skynet.be> wrote:
>>> 
>>> I couldn't hear any difference (through headphones), even after an insane 
>>> boost, and even though your 16bit truncated wav was 6dB(?) lower than the 
>>> 32bit wav
>>> 
>>> But even if I could hear it, IMHO this is 13bit worth of audio inside a 
>>> 16bit file.
>>> 
>>> 
>>> 
>>> 
>>> -----Message d'origine----- From: Nigel Redmon
>>> Sent: Thursday, February 05, 2015 9:13 AM
>>> To: A discussion list for music-related DSP
>>> Subject: Re: [music-dsp] Dither video and articles
>>> 
>>> OK, here’s my new piece, I call it Diva bass—to satisfy your request for me 
>>> to make something with truncation distortion apparent. (If it bother you 
>>> that my piece is one note, imagine that this is just the last note of a 
>>> longer piece.)
>>> 
>>> I spent maybe 30 seconds getting the sound—opened Diva (default “minimoog” 
>>> modules), turn the mixer knobs down except for VCO 1, set range to 32’, 
>>> waveform to triangle, max release on the VCA envelope.
>>> 
>>> In 32-bit float glory:
>>> 
>>> http://earlevel.com/temp/music-dsp/Diva%20bass%2032-bit%20float.wav
>>> 
>>> Truncated to 16-bit, no dither (Quan Jr plug-in, Digital Performer), saved 
>>> to 16-bit wave file:
>>> 
>>> http://earlevel.com/temp/music-dsp/Diva%20bass%2016-bit%20truncated.wav
>>> 
>>> You’ll have to turn your sound system up, not insanely loud, but loud. (I 
>>> said that this would be the case before.) I can hear it, and I know 
>>> engineers who monitor much louder, routinely, than I’m monitoring to hear 
>>> this. My Equator Q10s are not terribly high powered, and I’m not adding any 
>>> other gain ahead of them in order to boost the quiet part.
>>> 
>>> If you want to hear the residual easily (32-bit version inverted, summed 
>>> with 16-bit truncated, the result with +40 dB gain via Trim plug-in):
>>> 
>>> http://earlevel.com/temp/music-dsp/Diva%20bass%2016-bit%20truncated%20residual%20+40dB.wav
>>> 
>>> I don’t expect the 16-bit truncated version to bother you, but it does 
>>> bother some audio engineers. Here's 16-bit dithered version, for 
>>> completeness, so that you can decide if the added noise floor bothers you:
>>> 
>>> http://earlevel.com/temp/music-dsp/Diva%20bass%2016-bit%20dithered.wav
>>> 
>>> 
>>> 
>>>> On Feb 4, 2015, at 1:10 PM, Didier Dambrin <di...@skynet.be> wrote:
>>>> 
>>>> Yes, I disagree with the "always". "Not always needed" means "it's 
>>>> sometimes needed", my point is that it's never needed, until proven 
>>>> otherwise. Your video proves that sometimes it's not needed, but not that 
>>>> sometimes it's needed.
>>>> 
>>>> 
>>>> 
>>>> -----Message d'origine----- From: Nigel Redmon
>>>> Sent: Wednesday, February 04, 2015 6:51 PM
>>>> To: A discussion list for music-related DSP
>>>> Subject: Re: [music-dsp] Dither video and articles
>>>> 
>>>>> I totally understood the point of your video, that dithering to 16bit 
>>>>> isn't always needed - but that's what I disagree with.
>>>> 
>>>> Sorry, Didier, I’m confused now. I took from your previous message that 
>>>> you feel 16-bit doesn’t need to be dithered ("dithering to 16bit will 
>>>> never make any audible difference”). Here you say that you disagree with 
>>>> "dithering to 16bit isn't always needed”. In fact, you are saying that 
>>>> it’s never needed—you disagree because “isn’t always needed” implies that 
>>>> it is sometimes needed—correct?
>>>> 
>>>> 
>>>>> On Feb 4, 2015, at 5:06 AM, Didier Dambrin <di...@skynet.be> wrote:
>>>>> 
>>>>>>> Then, it’s no-win situation, because I could EASILY manufacture a bit 
>>>>>>> of music that had significant truncation distortion at 16-bit.
>>>>> 
>>>>> Please do, I would really like to hear it.
>>>>> 
>>>>> I have never heard truncation noise at 16bit, other than by playing with 
>>>>> levels in a such a way that the peaking parts of the rest of the sound 
>>>>> would destroy your ears or be very unpleasant at best. (you say 12dB, 
>>>>> it's already a lot)
>>>>> 
>>>>> I totally understood the point of your video, that dithering to 16bit 
>>>>> isn't always needed - but that's what I disagree with.
>>>>> 
>>>>> 
>>>>> 
>>>>> -----Message d'origine----- From: Nigel Redmon
>>>>> Sent: Wednesday, February 04, 2015 10:59 AM
>>>>> To: A discussion list for music-related DSP
>>>>> Subject: Re: [music-dsp] Dither video and articles
>>>>> 
>>>>> Hi Didier—You seem to find contradictions in my choices because you are 
>>>>> making the wrong assumptions about what I’m showing and saying.
>>>>> 
>>>>> First, I’m not steadfast that 16-bit dither is always needed—and in fact 
>>>>> the point of the video was that I was showing you (the viewers) how you 
>>>>> can judge it objectively for yourself (and decide whether you want to 
>>>>> dither). This is a much better way that the usual that I hear from 
>>>>> people, who often listen to the dithered and non-dithered results, and 
>>>>> talk about the "soundstage collapsing" without dither, “brittle” versus 
>>>>> “transparent" , etc.
>>>>> 
>>>>> But if I’m to give you a rule of thumb, a practical bit of advice that 
>>>>> you can apply without concern that you might be doing something wrong in 
>>>>> a given circumstance, that advice is “always dither 16-bit reductions”. 
>>>>> First, I suspect that it’s below the existing noise floor of most music 
>>>>> (even so, things like slow fades of the master fader might override that, 
>>>>> for that point in time). Still, it’s not hard to manufacture something 
>>>>> musical that subject to bad truncation distortion—a naked, low frequency, 
>>>>> low-haromic-content sound (a synthetic bass or floor tom perhaps). 
>>>>> Anyway, at worst case, you’ve added white noise that you are unlikely to 
>>>>> hear—and if you do, so what? If broadband noise below -90 dB were a 
>>>>> deal-breaker in recorded music, there wouldn’t be any recorded music. 
>>>>> Yeah, truncation distortion at 16-bits is an edge case, but the cost to 
>>>>> remove it is almost nothing.
>>>>> 
>>>>> You say that we can’t perceive quantization above 14-bit, but of course 
>>>>> we can. If you can perceive it at 14-bit in a given circumstance, and 
>>>>> it’s an extended low-level passage, you can easily raise the volume 
>>>>> control another 12 dB and be in the same situation at 16-bit. Granted, 
>>>>> it’s most likely that the recording engineer hears it and not the 
>>>>> end-listener, but who is this video aimed at if not the recording 
>>>>> engineer? He’s the one making the choice of whether to dither.
>>>>> 
>>>>> Specifically:
>>>>>> ..then why not use a piece of audio that does prove the point, instead? 
>>>>>> I know why, it's because you can’t...
>>>>> 
>>>>> First, I would have to use my own music (because I don’t own 32-bit float 
>>>>> versions of other peoples’ music, even if I thought it was fair use to of 
>>>>> copyrighted material). Then, it’s no-win situation, because I could 
>>>>> EASILY manufacture a bit of music that had significant truncation 
>>>>> distortion at 16-bit. I only need to fire up one of my soft synths, and 
>>>>> ring out some dull bell tones and bass sounds. Then people would accuse 
>>>>> me of fitting the data to the theory, and this isn’t typical music made 
>>>>> in a typical high-end study by a professional engineer. And my video 
>>>>> would be 20 minutes long because I’m not looking at a 40-second bit of 
>>>>> music any more. Instead, I clearly explained my choice, and it proved to 
>>>>> be a pretty good one, and probably fairly typical at 16-bit, wouldn’t you 
>>>>> agree? As I mentioned at the end of the video, the plan is to further 
>>>>> examine some high-resolution music that a Grammy award-winning engineer 
>>>>> and producer friend of mine has said he will provide.
>>>>> 
>>>>>> ...and dithering to 16bit will never make any audible difference.
>>>>> 
>>>>> If you mean “never make any audible difference” in the sense that it 
>>>>> won’t matter one bit to sales or musical enjoyment, I agree. I imagine 
>>>>> photographers make fixes and color tweaks that will never be noticed in 
>>>>> the magazine or webpage that the photo will end up in either. But I 
>>>>> guarantee you, there are lots of audio engineers that will not let that 
>>>>> practically (using the word in the original “practical" sense–don’t read 
>>>>> as “almost") un-hearable zipper in the fade go. If they know it’s there, 
>>>>> and in some cases they CAN actually hear it, with the volume cranked, you 
>>>>> can tell them all day and all night that they are wasting there time 
>>>>> dithering, because listeners will never hear it, but they will want to 
>>>>> get rid of it. And the cost of that rash action to get rid of it? 
>>>>> Basically nothing. Hence my advice: Dither and don’t worry about it—or 
>>>>> listen to the residual up close and see if there’s nothing to worry 
>>>>> about, if you prefer.
>>>>> 
>>>>> 
>>>>>> On Feb 3, 2015, at 10:24 PM, Didier Dambrin <di...@skynet.be> wrote:
>>>>>> 
>>>>>> Sorry, but if I sum up this video, it goes like this:
>>>>>> you need dithering to 16bit and I'm going to prove it, then the video 
>>>>>> actually proves that you don't need it starting at 14bit, but adds "it's 
>>>>>> only because of the nature of the sound I used for demo".
>>>>>> 
>>>>>> ..then why not use a piece of audio that does prove the point, instead?
>>>>>> I know why, it's because you can't, and dithering to 16bit will never 
>>>>>> make any audible difference.
>>>>>> It's ok to tell the world to dither to 16bit, because it's nothing 
>>>>>> harmful either (it only mislays people from the actual problems that 
>>>>>> matter in mixing). But if there is such a piece of audio that makes 
>>>>>> dithering to 16bit any audible, without an abnormally massive boost to 
>>>>>> hear it, I'd like to hear it.
>>>>>> 
>>>>>> Andrew says he agrees, but then adds that it's important when you 
>>>>>> post-edit the sound. Yes it is, totally, but if you're gonna post-edit 
>>>>>> the sound, you will rather keep it 32 or 24bit anyway - the argument 
>>>>>> about dithering to 16bit is for the final mix.
>>>>>> 
>>>>>> To me, until proven otherwise, for normal-to-(not abnormally)-high 
>>>>>> dynamic ranges, we can't perceive quantization above 14bit for audio, 
>>>>>> and 10bits for images on a screen (debatable here because monitors 
>>>>>> aren't linear but that's another story). Yet people seem to care less 
>>>>>> about images, and there's gradient banding all over the place.
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> -----Message d'origine----- From: Andrew Simper
>>>>>> Sent: Wednesday, February 04, 2015 6:06 AM
>>>>>> To: A discussion list for music-related DSP
>>>>>> Subject: Re: [music-dsp] Dither video and articles
>>>>>> 
>>>>>> Hi Nigel,
>>>>>> 
>>>>>> Isn't the rule of thumb in IT estimates something like: "Double the
>>>>>> time you estimated, then move it up to the next time unit"? So 2 weeks
>>>>>> actually means 4 months, but since we're in Music IT I think we should
>>>>>> be allowed 5 times instead of 2, so from my point of view you've
>>>>>> actually delivered on time ;)
>>>>>> 
>>>>>> Thanks very much for doing the video! I agree with your recommended
>>>>>> workflows of 16 bit = always dither, and 24 bit = don't dither. I
>>>>>> would probably go further and say just use triangular dither, since at
>>>>>> some time in the future you may want to pitch the sound down (ie for a
>>>>>> sample library of drums with a tom you want to tune downwards, or
>>>>>> remixing a song) then any noise shaped dither will cause an issue
>>>>>> since the noise will become audible.
>>>>>> 
>>>>>> All the best,
>>>>>> 
>>>>>> Andrew
>>>>>> 
>>>>>> -- cytomic -- sound music software --
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