On Sun, Apr 4, 2010 at 1:03 AM, Tony Miller <mcfiredr...@gmail.com> wrote: > I've written a patch for a decoder that uses the Game Music Emulation > library. This library suports many video game music formats. The patch > is available in the latest commit in my repository:
One more typo: diff --git a/configure.ac b/configure.ac index ae00d14..d1cd0c9 100644 --- a/configure.ac +++ b/configure.ac @@ -533,7 +533,7 @@ AC_ARG_ENABLE(gme, enable_gme=no) MPD_AUTO_PKG(gme, GME, [libgme], - [gme deocder plugin], [libgme not found]) + [gme decoder plugin], [libgme not found]) AM_CONDITIONAL(HAVE_GME, test x$enable_gme = xyes) if test x$enable_gme = xyes; then AC_DEFINE(HAVE_GME, 1, [Define for gme support]) -- avuton -- If someone nearby has an iphone and leaves it near you, be aware they may be spying on you. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Musicpd-dev-team mailing list Musicpd-dev-team@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/musicpd-dev-team