On 5 September 2011 13:50, David REVOY <[email protected]> wrote:
> I saw the big commit of Andrew ( I appreciate the big work! cool ) , and
> build a critique ; of course I think more elaborate speech about can be
> found in the IRC log around 14h00 between Ramon, tillux and me. With talks
> about this pictures, from other users point of view ; so it might be
> valuable to read it too.
>
> My critique is a PNG that was fast made scribling up on screenshots , take
> it with fun , no text are aiming to hurt or to make sad ; I really now the
> value of each hours of work made in it , and I discuss about the choices :
> http://david.revoy.free.fr/forums/Mypaint/2011-09-05_mypaint-masterfeedback.png
> Just tryied to fix the first critiques came to my mind, when I launched the
> master build and get the 'wtf?! feeling O_o ' instead of 'pure
> awwesssooommeness ! ^ ^ feeling'.

Hey, not a problem. There's the forum thread on this too.

Just to answer some questions and points raised:

* The toolbar is the width it is purely so the brush preview can
display nicely. Try it with 24: everything looks very compressed and
icon text is unreadable. Suggestions welcome though; 32 is quite tall.

* Sometimes internal button and toolbar borders can bump it out a bit
too. Hacking on the runtime settings in gui/widgets.py seems to help
for specific cases.

* Some people really like the top-left menu button, others hate it and
prefer a conventional menu bar. You get a choice.

* Sliders are fiddly, look really ugly and inconsistent on toolbars
(in my experience; I've never been happy with the mockups I did), and
are best done in a dropdown panel.

* You don't get the full brush editor on the Brush Settings dropdown
because space is limited, and presenting the full editor would be
massively overwhelming. It should be simple and pretty, and quick to
understand, and I made a choice about which sliders to show -
hopefully a good one.

* Actually, you  sort of -do- get the full editor in the dropdown.
It's just on a button :)

* I use quite a big font here because I use a hi-res screen and don't
like squinting. That may be making the menu button's label look
better-spaced on my screen than yours, and that maay be skewing my
judgement on this. Willing to compromise on toolbar width if I get
good suggestions about preview stuff up there.

* Can't vouch for the Faenza set, but yeah. I use it myself, and that
size looks *ugly*. See above about the 32px setting. Suggest how I
could cram a 256px brush preview into 24px (preview-on-hover or
tooltip is one idea, give me mockups, raise bug reports! :))

* I want the quick brush selector to appear in the brush chooser
dropdown alongside the history. Watch this space :)

* Same thing for the colour menu, though initially you may get a
colour triangle and the history.

* Blend modes are just too obscure a feature to have visible
initially. I'd rather new users just choose a specialised eraser brush
for erasing out, and ignore Lock Alpha completely unless they choose
to experiment. However I'm designing the toolbar XML with UI merging
in mind. Options may be available later on:
https://gna.org/bugs/index.php?18606

* Really glad you like the change of icon when the brush settings
change from the presets :) It's an ugly orange asterisk because I may
be overlaying it on top of the history icons at some point if *they*
have changed from their presets. Other suggestions welcome :)

* Save button in the brush settings is definitely a nice touch! Save
back to (the user copy of) the parent brush, presumably? If we do
this, any revamp of the brush editor dialog should use similar-looking
UI.

> I also propose myself for doing a more cleans series mockups ( photomontage
> of screenshot ) to show what would rocks imho with the actual element ( no
> new features , just littles GUI tweaks here and there ).
> Also, this mockup could be shown to other artist to discuss and be surely
> less work for me to change them , than to change it in code
> ( like webdesign process, I guess ).

Yes yes yes! Mockups are always welcome, though we may not implement
everything. You may want to play around with the Glade user interface
designer to see what's available with standard widgets[1] - we don't
use GtkBuilder or libglade UI definition files within mypaint, but if
you make something nice, I can lift the details of spacing and layout
etc. from the mockups you make if you share the file.

BTW, I'm considering
http://developer.gnome.org/hig-book/3.0/design-window.html.en and the
spacing guidelines within it as a general standard. In fact the entire
HIG book is quite reasonable as a standard approach (I use the Tango
icon guidelines and palette when I'm making tool icons though - to my
limited degree of skill :)



[1] much quicker for us to implement :)

-- 
Andrew Chadwick

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