On 10/13/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > Vladan, > > I feel your pain. I cannot wait to hear an answer. I even tried to > compile from source, but that resulted in other errors. > > I am not concerned with the long build times, so I would appreciate it if > some itelligent person could spell out the steps to compile from source that > work on an xbox. > > I compiled my backend from source for a Mandrake machine, so I am familiar > with the process. I am confused as to what source to use for a debian > (xbox) install. Should I just grab the source according to the mythtv > install instructions? Or should I use the source that has already been > packaged at "deb-src > http://dijkstra.csh.rit.edu/~mdz/debian unstable mythtv"? > I reviewed that source at > http://dijkstra.csh.rit.edu/~mdz/debian and the source for > mythtv appears to be based on 0.18.1.4 and the plug-ins on 0.18.1.2. Is this > a concern?
The mdz source versions are actually 0.18.1-4 and 0.18.1-2. The -4 and -2 have been appended by the package maintainer. The mythtv packages has just been tweaked and rereleased more times than the plugin packages. But they're both based on mythtv 0.18.1 so no need to be concerned. Check the debian/changelog file for more details. Anyway, I used pbuilder to rebuild the packages against etch. This website http://familiasanchez.net/~roberto/howtos/debcustomize has some hints on how to do this if you want to try it yourself. I had a bit of bother building the plugin packages until I figured out how to add the libmyth package I had previously built to the pbuilder chroot. BTW I also have an xbox frontend, but I set it up when everything 'just worked' a few months ago. If I'm feeling adventerous, I might try and build some xbox optimised packages. I wonder if I'll notice any performance improvement if I go for -Os and --mtune=pentium3? Alex _______________________________________________ mythtv-users mailing list mythtv-users@mythtv.org http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-users