Thanks Marc! 
That’s a great resource, thanks for the reminder. Really eager to dive into it 
and perhaps have some more points for discussion after the Frankenstein launch. 

Cheers,
-e.



> On 17 Jul 2021, at 4:47 am, marc garrett via NetBehaviour 
> <netbehaviour@lists.netbehaviour.org> wrote:
> 
> 
> Hi Eryk,
> 
> I thought I'd chime in at this point.
> 
> Firstly, are you aware of -- An Open P2P Resource for AI technology: Art, 
> Academia and Activism?
> https://marcgarrett.org/2020/09/11/an-open-p2p-resource-for-ai-technology-art-academia-and-activism/
> 
> A list project I published in September 2020. An open knowledge list for all 
> to add to, use, and share with others. Created for the cultural production of 
> AI: investigating various methods, such as: computer vision, artificial 
> intelligence, neurorobotics, speech recognition, generative writing, 
> generative music, image manipulation, statistical modelling. This page will 
> be updated by myself and the community every now and then. 
> 
> Also, I know you're aware of Mary Shelley Re-animated (because you're in it) 
> which should hopefully be published by the end of August or beginning to 
> mid-September.
> 
> Some of the concerns are examined in the publication "The exhibitions 
> Monsters of the Machine and Children of Prometheus critique the ideas of 
> Kurzweil and Diamandis through the deployment of Mary Shelley’s Dr 
> Frankenstein as a cautionary spectre, to simultaneously challenge and draw 
> attention to the overconfident, white, male, patriarchal domination of 
> corporations and technological industries that exists today. Furthermore, the 
> project critiques our relationship with technology in society by using 
> grounded interpretations of Shelley’s Frankenstein and related themes, which 
> ask us to reconsider her warning that scientific imagining and resultant 
> technologies have unintended and dramatic consequences. Finally, the 
> exhibitions invited us to ask the same about the arts and the human 
> imagination and consider how technology operates today as a monster in the 
> machine of art."
> 
> Can't wait for when it's out. Especially to unpack some of the varied 
> discussions by contributors in the book.
> 
> Wishing you well.
> 
> Marc
> 
>> On Fri, 16 Jul 2021 at 14:20, Eryk Salvaggio via NetBehaviour 
>> <netbehaviour@lists.netbehaviour.org> wrote:
>> Max, Paul & all; 
>> Thanks for all the thought-provoking links, everyone.
>> 
>> Sometimes there are shades of panic in the way I see AI art. It’s like the 
>> machine is getting deep into my psyche, colonizing the culture as data and 
>> spitting something out that barely resembles art or beauty or play. I think 
>> that reflects the weaponized ideology of broader data practices today: this 
>> is exactly what machine learning is doing, often to catastrophic results. 
>> And much of that comes from how we imagine the links between our 
>> imaginations and the machine’s “imagination.”
>> 
>> The machine’s "imagination" (whatever happens in "latent space," which seems 
>> to be the term we're using) is reaching to find patterns and relationships, 
>> even when such patterns and relationships may not exist. We hope that the 
>> way we take art into our minds is something different. But I don’t know for 
>> sure.
>> 
>> At the moment, I can only respond to this machine “imagination” in the same 
>> way that we find meaning within a human-produced painting, or poem, or film, 
>> or television advertisement. We imagine ourselves within those worlds. We do 
>> this within our private mental spaces, but we hand over some internal 
>> control to the artists, poets, or marketing agencies. When we do, our story 
>> and their stories become temporarily intertwined with something external. 
>> Whether we are being manipulated by poets or design houses, we know it was 
>> human, and trying to meet us.
>> 
>> With few exceptions, even the most alienating and experimental of these 
>> communication forms are shaped by that desire for human comprehension. 
>> Machines, in simulating art, do so without any desire to connect or reassure 
>> us. The machine is not concerned with being understood, because it doesn’t, 
>> and cannot, understand. It’s the cold indifference of a machine. In the 
>> distance between us and it, we project all that we fear from the Other: 
>> infallible, all-knowing, all-aware — and so we imagine the very things that 
>> make them so frightening. I am used to the sense that the screen is always 
>> there to take something from me, package it up, and offer it back through 
>> the recommendation of some distant system. So, I am also bringing that to my 
>> interactions with the system, in how I interpret (imagine) what it is doing. 
>> Generative art systems don't "do this," I do it to them. 
>> 
>> The uncanniness — that close-but-not-quite-human quality of machine 
>> generated text and images — is a different way of intermingling imaginations 
>> because we imagine it to be different. The image quality is not so clear, 
>> and so the limits of the machine imagination intertwines with a human desire 
>> to be immersed. I can see my own imagination reaching, and how sometimes 
>> imagination fails, and unmasking that lie can be terrifying. (The Lacanian 
>> "Real," etc.) 
>> 
>> 
>> -e.
>> 
>> 
>> 
>> 
>>> On Wed, Jul 14, 2021 at 3:38 PM Paul Hertz via NetBehaviour 
>>> <netbehaviour@lists.netbehaviour.org> wrote:
>>> There's an essay, "Intelligence Without Representation" that Brooks wrote 
>>> in 1987, http://people.csail.mit.edu/brooks/papers/representation.pdf, that 
>>> offered what was then a new point of view on how to consider AI.
>>> 
>>> // Paul
>>> 
>>> 
>>> 
>>>> On Wed, Jul 14, 2021 at 2:10 PM Paul Hertz <igno...@gmail.com> wrote:
>>>> Hi Max,
>>>> 
>>>> The robotics researcher Rodney Brooks back in the late 1980s argued the AI 
>>>> based on the construction of a "knowledge base" was bound to fail. He made 
>>>> the case that a robot adapting to an environment was far more likely to 
>>>> achieve intelligence of the sort that humans demonstrate precisely because 
>>>> it was embodied. Some of his ideas are presented in the movie Fast, Cheap, 
>>>> and Out of Control, directed ISTR by Errol Morris. If you haven't seen it 
>>>> yet, I can recommend it.
>>>> 
>>>> -- Paul
>>>> 
>>>>> On Wed, Jul 14, 2021, 1:38 PM Max Herman via NetBehaviour 
>>>>> <netbehaviour@lists.netbehaviour.org> wrote:
>>>>> 
>>>>> Hi all,
>>>>> 
>>>>> I know virtually nothing about AI, beyond what the letters stand for, but 
>>>>> noticed this new article in Quanta Magazine.  Does it pertain at all?  
>>>>> Interestingly it concludes that in order for AI to be human-like it will 
>>>>> need to understand analogy, the basis of abstraction, which may require 
>>>>> it to have a body!  🙂
>>>>> 
>>>>> https://www.quantamagazine.org/melanie-mitchell-trains-ai-to-think-with-analogies-20210714/?mc_cid=362710ae88&mc_eid=df8a5187d9
>>>>> 
>>>>> I have been interested in the book GEB by Hofstadter for some time, and 
>>>>> have been researching how it was referenced (specifically its Chapter IV 
>>>>> "Consistency, Completeness, and Geometry" and its Introduction) by Italo 
>>>>> Calvino in Six Memos for the Next Millennium, so Mitchell's connection to 
>>>>> Hofstadter and GEB is interesting on a general level.  
>>>>> 
>>>>> Coincidentally I contacted her a year ago to ask about the Calvino 
>>>>> connection but she replied she hadn't read any Calvino or the Six Memos.  
>>>>> However, his titles for the six memos -- Lightness, Quickness, 
>>>>> Exactitude, Visibility, Multiplicity, and Consistency -- might be exactly 
>>>>> the kinds of "bodily" senses AI will need to have!  
>>>>> 
>>>>> All best,
>>>>> 
>>>>> Max
>>>>> 
>>>>> https://www.etymonline.com/word/analogy
>>>>> https://www.etymonline.com/word/analogue
>>>>> 
>>>>> 
>>>>> _______________________________________________
>>>>> NetBehaviour mailing list
>>>>> NetBehaviour@lists.netbehaviour.org
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>>> 
>>> 
>>> -- 
>>> -----   |(*,+,#,=)(#,=,*,+)(=,#,+,*)(+,*,=,#)|   ---
>>> http://paulhertz.net/
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>> _______________________________________________
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> 
> 
> -- 
> Wishing you well
> 
> Marc
> 
> -------------------------------------------------------
> 
> Dr Marc Garrett
> 
> Co-founder & Artistic director of Furtherfield & DECAL Decentralised Arts Lab
> 
> Furtherfield disrupts & democratises art and technology through exhibitions, 
> labs & debate, for deep exploration, open tools & free thinking. 
> http://www.furtherfield.org
> 
> DECAL Decentralised Arts Lab is an arts, blockchain & web 3.0 technologies 
> research hub for fairer, more dynamic & connected cultural ecologies & 
> economies now. http://decal.is/
> 
> Recent publications:
> 
> State Machines: Reflections & Actions at the Edge of Digital Citizenship, 
> Finance, & Art. Edited by Yiannis Colakides, Marc Garrett, Inte Gloerich. 
> Institute of Network Cultures, Amsterdam 2019 http://bit.do/eQgg3
> 
> Artists Re:thinking the Blockchain. Eds, Ruth Catlow, Marc Garrett, Nathan 
> Jones, & Sam Skinner. Liverpool Press - http://bit.ly/2x8XlMK
> _______________________________________________
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> NetBehaviour@lists.netbehaviour.org
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