Your compilation instructions would probably be nicer if, instead of depending
on absolute paths and symlinks, there would be a Makefile like this:
board: board.nim engine.nim
nim c -p:../nim-gio/src -p:../nim-atk/src -p:../nim-glib/src
-p:../nim-gdk3/src -p:../nim-gtk3/src \
-p:../nim-gtksourceview/src -p:../nim-gobject/src
-p:../nim-cairo/src -p:../nim-cairo/src \
-p:../nim-pango/src -p:../nim-pango/src -p:../nim-gdk_pixbuf/src
board.nim
So that people can simply type
make board
I can compile it on OSX, but it fails to start with
could not load: libgobject-2.0.dylib
Not sure why it tries to load that since it is GTK3. Any advice?