Your compilation instructions would probably be nicer if, instead of depending 
on absolute paths and symlinks, there would be a Makefile like this:
    
    
    board: board.nim engine.nim
        nim c -p:../nim-gio/src -p:../nim-atk/src -p:../nim-glib/src 
-p:../nim-gdk3/src -p:../nim-gtk3/src \
              -p:../nim-gtksourceview/src -p:../nim-gobject/src 
-p:../nim-cairo/src -p:../nim-cairo/src \
              -p:../nim-pango/src -p:../nim-pango/src -p:../nim-gdk_pixbuf/src 
board.nim
    

So that people can simply type
    
    
    make board
    

I can compile it on OSX, but it fails to start with
    
    
    could not load: libgobject-2.0.dylib
    

Not sure why it tries to load that since it is GTK3. Any advice?

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