On Sun, 3 Jan 2021 18:33:12 -0800
"J. Liles" <[email protected]> wrote:

> Does blender have NSM
> support? If not, it should!

Damn you, I should be in bed, but you touched on a pet subject for me.
No, no NSM support in Blender, but why not? I am a heavy user of Fons
Adriaensen's 3D audio stuff and I have often mused on using Blender's
3D "realtime" world (thanks to the new EEVEE render engine - it's
REALLY fast) as a GUI interface for positioning mics and performers.

There is Jack audio support, but I am not clear if it supports the Jack
transport protocol - I'll check tomorrow after work (=NOW()+17hrs). I
have a clip of a mockup I did using FA's zita-mu1 (a pretend real
object on a desk) metering an audio track. Synchronisation was not a
problem.

But that's enough time down that rabbit hole. I really am off to bed
now. Good Night all, and Happy New Year.
-- 
Richard <[email protected]>


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