One advantage of grizmo over gizmo is that you can install it only for
you and it will still works on the renderfarm unlike gizmo that needs
to be accessible or deployed

On Mon, Sep 3, 2012, at 12:54, Diogo Girondi wrote:

  Sure.



Usually you use gizmos when you don't want people to go wildly creative
on things without knowing what they are doing, and want to easily
maintain certain bits throughout a project. Since gizmos are external
to scripts you can easily update a single file and have it updating
every script that is using it. This doesn't happen when you're working
with groups.



Each one has it's advantages and disadvantages, so there is not right
or wrong.



But debugging a gizmo is not that different than debugging a group.
They are basically the exact same thing from a dev pov.





-diogo

On Mon, Sep 3, 2012 at 1:13 PM, sh4dow
<[1][email protected]> wrote:

Well... I think what is "proper" depends on one's approach to things. I
like to keep things as open as possible, so that capable people have an
easy time changing things if they need to.
Also, gizmos can be a pain to debug. For instance, nuke is for some
reason creating key frames on a gizmo even though it doesn't if I
change it to be a group inside the gizmo. Plus, I can't easily see what
the code I put into the callbacks is actually doing inside the gizmo.
So... from my perspective, it only makes things unnecessarily annoying.
Wink

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