If a gizmo changes that much that you can not be sure it still works with older 
scripts than you have to version it up. There is no way breaking things.
If you update the menu entry to create the latest version of the gizmo you make 
sure your artists are always working with the latest version but old scripts 
are still working. And if you want to use an older version of a gizmo you can 
still create it manually.

Best regards,
Michael
------------------------------------------
DI (FH) Michael Habenicht
Digital Film Compositor & TD

http://www.tinitron.de
[email protected]
------------------------------------------



----- Original Message -----
From: [email protected]
To: [email protected]
Date: 04.09.2012 09:48:22
Subject: [Nuke-python] Re: Assigning a custom nodeclass to a gizmo?


> 
> Diogo Girondi wrote:
>> Managing revisions and versions of grizmos in scripts that are being 
>> versioned themselves can quickly become a real nightmare. 
> 
> 
> Well but what about opening an old comp that uses a gizmo that has been 
> changed? An artist should always be able to rely on the fact that whatever he 
> used in the comp still works as it did back when he first created it.
> 
> And of course not every little gizmo people create may make it to a company's 
> repository right away, in which case grizmos help should it be necessary for 
> a different artist to edit a comp.
> 
> @ NathanR:
> 
> So what function can be used to change class names?
> 
> 
> 
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