True. But setting up a central Nuke repository that is accessible to every
Nuke seat and renderbox in my opinion is a must. Managing revisions and
versions of grizmos in scripts that are being versioned themselves can
quickly become a real nightmare.


-diogo

On Mon, Sep 3, 2012 at 2:10 PM, Hugo Léveillé <[email protected]> wrote:

>   One advantage of grizmo over gizmo is that you can install it only for
> you and it will still works on the renderfarm unlike gizmo that needs to be
> accessible or deployed
>
>  On Mon, Sep 3, 2012, at 12:54, Diogo Girondi wrote:
>
> Sure.
>
>  Usually you use gizmos when you don't want people to go wildly creative
> on things without knowing what they are doing, and want to easily maintain
> certain bits throughout a project. Since gizmos are external to scripts you
> can easily update a single file and have it updating every script that is
> using it. This doesn't happen when you're working with groups.
>
>  Each one has it's advantages and disadvantages, so there is not right or
> wrong.
>
>  But debugging a gizmo is not that different than debugging a group. They
> are basically the exact same thing from a dev pov.
>
>
>  -diogo
>
>  On Mon, Sep 3, 2012 at 1:13 PM, sh4dow <
> [email protected]> wrote:
>
>  Well... I think what is "proper" depends on one's approach to things. I
> like to keep things as open as possible, so that capable people have an
> easy time changing things if they need to.
>
> Also, gizmos can be a pain to debug. For instance, nuke is for some reason
> creating key frames on a gizmo even though it doesn't if I change it to be
> a group inside the gizmo. Plus, I can't easily see what the code I put into
> the callbacks is actually doing inside the gizmo.
> So... from my perspective, it only makes things unnecessarily annoying. 
> [image:
> Wink]
>
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>  --
>  Hugo Léveillé
>  TD Compositing, Vision Globale
>  [email protected]
>
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