If I'm not mistaken PyQt requires some kind of license if you want to ship your application while PySide doesn't. I've been recommended PySide over PyQt, and since both Maya and Nuke supports it I would go with PySide.
2013/4/5 Fredrik Averpil <[email protected]> > Nuke comes with PySide and Maya 2014 is coming out with PySide support too. > > I'm in the process of building a cross-platform standalone (and in-house) > Python app with either PyQt and PySide, as parts of it also needs to run > inside (integrated into) Maya and Nuke respectively. Would it be wise to > entirely go for PySide now that both Maya and Nuke will have this from > start (thus utilizing PySide for all variations of this app)? > > I've heard that the development of PySide has somewhat stagnated. I have > no idea if that's the case though. What would you think? > > // Fredrik > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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