Hi, PySide is more python-like and as said the PyQt license is more restrictive which is why PyQt is not shipped with nuke and has to be compiled separately. Riverbank Computing has done very little with PyQt and now that PySide is coming with Maya 2014, definitely go with PySide.
On 5 April 2013 14:51, Elias Ericsson Rydberg < [email protected]> wrote: > If I'm not mistaken PyQt requires some kind of license if you want to ship > your application while PySide doesn't. I've been recommended PySide over > PyQt, and since both Maya and Nuke supports it I would go with PySide. > > > 2013/4/5 Fredrik Averpil <[email protected]> > >> Nuke comes with PySide and Maya 2014 is coming out with PySide support >> too. >> >> I'm in the process of building a cross-platform standalone (and in-house) >> Python app with either PyQt and PySide, as parts of it also needs to run >> inside (integrated into) Maya and Nuke respectively. Would it be wise to >> entirely go for PySide now that both Maya and Nuke will have this from >> start (thus utilizing PySide for all variations of this app)? >> >> I've heard that the development of PySide has somewhat stagnated. I have >> no idea if that's the case though. What would you think? >> >> // Fredrik >> >> _______________________________________________ >> Nuke-python mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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