Hi Frank,

Thanks for replying, I'd like to try your script in the next few days, but
from reading the thread (skimming over it), I wasn't clear that it ran on
Windows 7 which I'm stuck on right now.

Re: printing a heap of text, I hear you but the lag was present before. So
I then did "import callbacksTrace" and saw filenameFix corresponding to
that moment in time. Anyway I seem to have gotten a general UI speedup by
restarting my windows machine(?) so I'll monitor it.

Cheers,
Michael


On 23 December 2013 17:28, Frank Rueter <[email protected]> wrote:

>  Hi Michael,
>
> please do give the custom localised script a spin. It'd be good to ensure
> it works on windows before putting it on Nukepedia.
>
> As for the slow down, I'd be surprised if the filennameFilter really is
> the culprit, I would have excepted that to be pretty light weight (are your
> filters complex?). But I might be wrong.
>
> Keep in mind that just printing a heap of text in itself can cause lag, so
> make sure you are not leading yourself down the garden path ;).
>
>
> Cheers,
> frank
>
>
> On 24/12/13 10:24, Michael Garrett wrote:
>
> Hi,
>
>  I've got a 650 frame comp with 200+ Read/DeepRead nodes, and am getting
> frequent UI lag (a couple of seconds of stuttering) when I create a node or
> change a knob value with no viewer attached. Or even toggling cached views.
> I've seen a worse version of this kind of thing a few years ago but that
> was more to do with callbacks gone wild in the plugin path.
>
>  After checking the autosave path/frequency and any custom callbacks in
> the plugin path, I ran import callbacksTrace in the script editor so I
> could see the low level stuff.
>
>  As expected, filenameFilter() is running a zillion times all the time,
> but in this case it seems that the fact I have 130000 individual frames is
> causing a slowdown since it's iterating over all those frames on onCreate()
> and knobChanged(). Basically the UI lag corresponds with filenameFilter()
> appearing in the shell then I get interactivity back. That plus network
> overhead when there's a lot of rendering seems like the culprit.
>
>  Any ideas about whether there's a python-based solution to speed things
> up? I'm also going to localise in the Read to see if that helps, but will
> need to do that overnight until there's a BG way of doing that. Frank, I'm
> looking forward to trying out what you're working on at some point.
>
>  I'm on Windows 7 Enterprise SP 1, maybe that's figuring in as a file
> system issue. I'll also email support.
>
>  Thanks,
> Michael
>
>
> _______________________________________________
> Nuke-python mailing [email protected], 
> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
>
>
> _______________________________________________
> Nuke-python mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
>
_______________________________________________
Nuke-python mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to