OK cool, will have to be after xmas :D

On 23 December 2013 19:09, Frank Rueter <[email protected]> wrote:

>  >>wasn't clear that it ran on Windows 7 which I'm stuck on right now.
> Give it a go. I implemented code for a fast copy under windows (thanks to
> Sebastian) but since I don't have a windows box here I can't test it.
> If it doesn't work I'll fix it ;)
>
>
>
> On 24/12/13 12:53, Michael Garrett wrote:
>
> Hi Frank,
>
>  Thanks for replying, I'd like to try your script in the next few days,
> but from reading the thread (skimming over it), I wasn't clear that it ran
> on Windows 7 which I'm stuck on right now.
>
>  Re: printing a heap of text, I hear you but the lag was present before.
> So I then did "import callbacksTrace" and saw filenameFix corresponding to
> that moment in time. Anyway I seem to have gotten a general UI speedup by
> restarting my windows machine(?) so I'll monitor it.
>
>  Cheers,
> Michael
>
>
> On 23 December 2013 17:28, Frank Rueter <[email protected]> wrote:
>
>>  Hi Michael,
>>
>> please do give the custom localised script a spin. It'd be good to ensure
>> it works on windows before putting it on Nukepedia.
>>
>> As for the slow down, I'd be surprised if the filennameFilter really is
>> the culprit, I would have excepted that to be pretty light weight (are your
>> filters complex?). But I might be wrong.
>>
>> Keep in mind that just printing a heap of text in itself can cause lag,
>> so make sure you are not leading yourself down the garden path ;).
>>
>>
>> Cheers,
>> frank
>>
>>
>> On 24/12/13 10:24, Michael Garrett wrote:
>>
>>  Hi,
>>
>>  I've got a 650 frame comp with 200+ Read/DeepRead nodes, and am getting
>> frequent UI lag (a couple of seconds of stuttering) when I create a node or
>> change a knob value with no viewer attached. Or even toggling cached views.
>> I've seen a worse version of this kind of thing a few years ago but that
>> was more to do with callbacks gone wild in the plugin path.
>>
>>  After checking the autosave path/frequency and any custom callbacks in
>> the plugin path, I ran import callbacksTrace in the script editor so I
>> could see the low level stuff.
>>
>>  As expected, filenameFilter() is running a zillion times all the time,
>> but in this case it seems that the fact I have 130000 individual frames is
>> causing a slowdown since it's iterating over all those frames on onCreate()
>> and knobChanged(). Basically the UI lag corresponds with filenameFilter()
>> appearing in the shell then I get interactivity back. That plus network
>> overhead when there's a lot of rendering seems like the culprit.
>>
>>  Any ideas about whether there's a python-based solution to speed things
>> up? I'm also going to localise in the Read to see if that helps, but will
>> need to do that overnight until there's a BG way of doing that. Frank, I'm
>> looking forward to trying out what you're working on at some point.
>>
>>  I'm on Windows 7 Enterprise SP 1, maybe that's figuring in as a file
>> system issue. I'll also email support.
>>
>>  Thanks,
>> Michael
>>
>>
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