Cheers!
On 23 December 2013 19:24, Frank Rueter <[email protected]> wrote: > Fair enough. > Happy Christmas :) > > > On 24/12/13 13:22, Michael Garrett wrote: > > OK cool, will have to be after xmas :D > > > On 23 December 2013 19:09, Frank Rueter <[email protected]> wrote: > >> >>wasn't clear that it ran on Windows 7 which I'm stuck on right now. >> Give it a go. I implemented code for a fast copy under windows (thanks >> to Sebastian) but since I don't have a windows box here I can't test it. >> If it doesn't work I'll fix it ;) >> >> >> >> On 24/12/13 12:53, Michael Garrett wrote: >> >> Hi Frank, >> >> Thanks for replying, I'd like to try your script in the next few days, >> but from reading the thread (skimming over it), I wasn't clear that it ran >> on Windows 7 which I'm stuck on right now. >> >> Re: printing a heap of text, I hear you but the lag was present before. >> So I then did "import callbacksTrace" and saw filenameFix corresponding to >> that moment in time. Anyway I seem to have gotten a general UI speedup by >> restarting my windows machine(?) so I'll monitor it. >> >> Cheers, >> Michael >> >> >> On 23 December 2013 17:28, Frank Rueter <[email protected]> wrote: >> >>> Hi Michael, >>> >>> please do give the custom localised script a spin. It'd be good to >>> ensure it works on windows before putting it on Nukepedia. >>> >>> As for the slow down, I'd be surprised if the filennameFilter really is >>> the culprit, I would have excepted that to be pretty light weight (are your >>> filters complex?). But I might be wrong. >>> >>> Keep in mind that just printing a heap of text in itself can cause lag, >>> so make sure you are not leading yourself down the garden path ;). >>> >>> >>> Cheers, >>> frank >>> >>> >>> On 24/12/13 10:24, Michael Garrett wrote: >>> >>> Hi, >>> >>> I've got a 650 frame comp with 200+ Read/DeepRead nodes, and am >>> getting frequent UI lag (a couple of seconds of stuttering) when I create a >>> node or change a knob value with no viewer attached. Or even toggling >>> cached views. I've seen a worse version of this kind of thing a few years >>> ago but that was more to do with callbacks gone wild in the plugin path. >>> >>> After checking the autosave path/frequency and any custom callbacks in >>> the plugin path, I ran import callbacksTrace in the script editor so I >>> could see the low level stuff. >>> >>> As expected, filenameFilter() is running a zillion times all the time, >>> but in this case it seems that the fact I have 130000 individual frames is >>> causing a slowdown since it's iterating over all those frames on onCreate() >>> and knobChanged(). Basically the UI lag corresponds with filenameFilter() >>> appearing in the shell then I get interactivity back. That plus network >>> overhead when there's a lot of rendering seems like the culprit. >>> >>> Any ideas about whether there's a python-based solution to speed >>> things up? I'm also going to localise in the Read to see if that helps, but >>> will need to do that overnight until there's a BG way of doing that. Frank, >>> I'm looking forward to trying out what you're working on at some point. >>> >>> I'm on Windows 7 Enterprise SP 1, maybe that's figuring in as a file >>> system issue. I'll also email support. >>> >>> Thanks, >>> Michael >>> >>> >>> _______________________________________________ >>> Nuke-python mailing [email protected], >>> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >>> >>> >>> >>> _______________________________________________ >>> Nuke-python mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >>> >>> >> >> >> _______________________________________________ >> Nuke-python mailing [email protected], >> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> >> >> _______________________________________________ >> Nuke-python mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> > > > _______________________________________________ > Nuke-python mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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