Cheers!

On 23 December 2013 19:24, Frank Rueter <[email protected]> wrote:

>  Fair enough.
> Happy Christmas :)
>
>
> On 24/12/13 13:22, Michael Garrett wrote:
>
> OK cool, will have to be after xmas :D
>
>
> On 23 December 2013 19:09, Frank Rueter <[email protected]> wrote:
>
>>  >>wasn't clear that it ran on Windows 7 which I'm stuck on right now.
>>  Give it a go. I implemented code for a fast copy under windows (thanks
>> to Sebastian) but since I don't have a windows box here I can't test it.
>> If it doesn't work I'll fix it ;)
>>
>>
>>
>> On 24/12/13 12:53, Michael Garrett wrote:
>>
>> Hi Frank,
>>
>>  Thanks for replying, I'd like to try your script in the next few days,
>> but from reading the thread (skimming over it), I wasn't clear that it ran
>> on Windows 7 which I'm stuck on right now.
>>
>>  Re: printing a heap of text, I hear you but the lag was present before.
>> So I then did "import callbacksTrace" and saw filenameFix corresponding to
>> that moment in time. Anyway I seem to have gotten a general UI speedup by
>> restarting my windows machine(?) so I'll monitor it.
>>
>>  Cheers,
>> Michael
>>
>>
>> On 23 December 2013 17:28, Frank Rueter <[email protected]> wrote:
>>
>>>  Hi Michael,
>>>
>>> please do give the custom localised script a spin. It'd be good to
>>> ensure it works on windows before putting it on Nukepedia.
>>>
>>> As for the slow down, I'd be surprised if the filennameFilter really is
>>> the culprit, I would have excepted that to be pretty light weight (are your
>>> filters complex?). But I might be wrong.
>>>
>>> Keep in mind that just printing a heap of text in itself can cause lag,
>>> so make sure you are not leading yourself down the garden path ;).
>>>
>>>
>>> Cheers,
>>> frank
>>>
>>>
>>> On 24/12/13 10:24, Michael Garrett wrote:
>>>
>>>  Hi,
>>>
>>>  I've got a 650 frame comp with 200+ Read/DeepRead nodes, and am
>>> getting frequent UI lag (a couple of seconds of stuttering) when I create a
>>> node or change a knob value with no viewer attached. Or even toggling
>>> cached views. I've seen a worse version of this kind of thing a few years
>>> ago but that was more to do with callbacks gone wild in the plugin path.
>>>
>>>  After checking the autosave path/frequency and any custom callbacks in
>>> the plugin path, I ran import callbacksTrace in the script editor so I
>>> could see the low level stuff.
>>>
>>>  As expected, filenameFilter() is running a zillion times all the time,
>>> but in this case it seems that the fact I have 130000 individual frames is
>>> causing a slowdown since it's iterating over all those frames on onCreate()
>>> and knobChanged(). Basically the UI lag corresponds with filenameFilter()
>>> appearing in the shell then I get interactivity back. That plus network
>>> overhead when there's a lot of rendering seems like the culprit.
>>>
>>>  Any ideas about whether there's a python-based solution to speed
>>> things up? I'm also going to localise in the Read to see if that helps, but
>>> will need to do that overnight until there's a BG way of doing that. Frank,
>>> I'm looking forward to trying out what you're working on at some point.
>>>
>>>  I'm on Windows 7 Enterprise SP 1, maybe that's figuring in as a file
>>> system issue. I'll also email support.
>>>
>>>  Thanks,
>>> Michael
>>>
>>>
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>>
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