Use CameraRGB - anything else will cause negative values with saturated
colours (the other are just matrix'd versions of CameraRGB to make
things look prettier, which can be done with a grade after comping)

http://www.vfxnation.com/showthread.php/158-REDCode-SDK-RC2-RG2 Hugh's
post at the end of that thread has good examples of the issues with the
other spaces

As for gamma (or lack thereof), there's a fairly new linear-light
option, which can be written to an EXR - should give you nice files to
comp with..

The default linear-to-sRB/linear-to-Rec709 viewer LUT's should work
nicely with the linear-light output, maybe looking a bit desaturated as
CameraRGB will. You could make a gizmo with a saturation-increase
followed by the linear-to-Rec709 node, and use that as a viewer process

Nick Guth wrote:
> Hey guys,
> 
> We just shot a bunch of stuff on the RED and we're trying to retain as
> much color data as possible so that the input matches the output, but
> we're not sure how to properly convert the red files to dpx. Right now
> we're using this workflow:
> 
> 
>     Bring in .r3d file
>     Use MonkeyExtract to convert them to dpx using
> 
>         - Decode ColorSpace: CameraRGB or redColor
> 
>         - Gamma Curve: redSpace
> 
>     Bring in the new .dpx into nuke
> 
> 
> Would my new footage inside nuke be set to redSpace, sRGB, or CameraRGB?
> We're not seeming to get an accurate representation of the footage
> inside nuke after the conversions. Thanks for the help! Oh
> colorspaces.... :)
> 
> -- 
> Nick
> 
> 
> ------------------------------------------------------------------------
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected]
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

-- 
ben dickson
2D TD | [email protected]
rising sun pictures | www.rsp.com.au
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