As far as I can remember Nuke's cube always had all 6 faces
overlapping in UV space.  Best bet would to import one from your 3d
app which uses a standard T uv layout for the cube.

-deke

On Wed, Feb 1, 2012 at 09:11, thoma <[email protected]> wrote:
> One of my favorite things in life (and nuke) is to project onto cards and
> geo then paint onto the unwrapped uvs from said cards and geo, then feed it
> back to the geo as a texture. Lately though - i've noticed that unwrapping a
> nuke cube doesn't give me workable UVs for painting. I've done this with
> cards alot and as far as I can remember they were even smart enough to deal
> with nonsquare formats. Now, i have to make sure my UV render is the same
> format as my projected texture for things to go smoothly. Any primitive made
> by nuke doesn't seem to have UVs laid out/non-overlapping UVs. Has something
> changed under the hood in Nuke or was I always just accidentally making this
> work? Do i need to project UVs onto my cube in order to unwrap it? What's
> the best workflow for this without going to a proper 3d app and generating
> uvs?
>
> Thanks,
> Thomas
>
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