Each corner of the cube has three unique UV coordinates and it's impossible to 
project overlapping UVs using Nuke's current projection tools.  You'd need to 
somehow identify which face should get what UV, so you may as well use six 
cards arranged in a cube.
If there were UV remapping tools in Nuke like Maya has then you could manually 
reassign the uvs - but that's probably more difficult than editing a simple 
.obj file...

I'd recommend you put in a feature request for the Cube node to have an option 
for assigning crucifix uvs - and remember there's a couple different 
'standards' so it should support the most obvious ones (like Renderman's cube 
map.)

-jonathan

On Feb 3, 2012, at 7:54 AM, thoma wrote:

> Thanks for the replies guys - I'll definitely give the ascii editing one a 
> shot.
> 
> But, the question remains - aren't there (and shouldn't there be) ways to do 
> this within Nuke using it's uv capabilities? I've tried projecting uvs in 
> various ways throughout the years with limited success and lately I'm really 
> hitting a wall with the way they work in nuke....anyone out there able to 
> shed some light on these features? (i'm thinking project UV and the UV mode 
> in a Camera in conjunction with uv mode in a scanline render)
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