Robert,

I had been experiencing something similar.  I had birthed particles 1 frame 
before my footage started, keyed that, then moved to the frame where the 
footage began, and keyed that at "0"  emission, also all of this with "0" 
velocity.  To get them moving, i did a bit of brute force and used wind, with a 
box region affecting the direction of the particles.  I was creating streets 
with cars, and used a roto shape to be headlights and head light glow on the 
ground.  The shot was from a very far away vantage point, so the cars were 
tiny, and instead of animating cars, i did the particle route.  Depending on 
the direction you want your particles to move, you should be able to use 
"Particle Wind" to drive the direction of the particles.  Now if The Foundry 
could incorporate "animate on path" like Maya, that would be freaking 
awesome....



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