Follow path and collision with real geometry would be great to see in there.

On Sat, May 19, 2012 at 9:31 AM, Sean Brice <[email protected]> wrote:

> **
>
>
> On 19/05/2012 02:01, poiboy wrote:
>
> Robert,
>
> I had been experiencing something similar. I had birthed particles 1 frame
> before my footage started, keyed that, then moved to the frame where the
> footage began, and keyed that at "0" emission, also all of this with "0"
> velocity. To get them moving, i did a bit of brute force and used wind,
> with a box region affecting the direction of the particles. I was creating
> streets with cars, and used a roto shape to be headlights and head light
> glow on the ground. The shot was from a very far away vantage point, so the
> cars were tiny, and instead of animating cars, i did the particle route.
> Depending on the direction you want your particles to move, you should be
> able to use "Particle Wind" to drive the direction of the particles. Now if
> The Foundry could incorporate "animate on path" like Maya, that would be
> freaking awesome....
>
>
> Please send feature requests, such as the "animate on path" you've just
> mentioned, to The Foundry support team. There's an existing feature request
> in for it, but the more people request something, the higher it's
> prioritised.
>
>
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>
> --
>
> Sean Brice, Product Designer
> The Foundry, 6th Floor, The Communications Building
> 48 Leicester Square,
> London, WC2H 7LT, UK
> Tel: +44 (0)20 7968 6828 / Fax: +44 (0)20 7930 8906 / Web: 
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>
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>
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