Yes, again, "collision with real geometry" is another feature that is already in and would benefit from having more people officially request it. Mentioning it on a forum, or any of our mailing lists will not get it pushed up in priority.

Thanks.

Cheers,

Sean


On 19/05/2012 13:42, Diogo Girondi wrote:
Follow path and collision with real geometry would be great to see in there.

On Sat, May 19, 2012 at 9:31 AM, Sean Brice <[email protected] <mailto:[email protected]>> wrote:



    On 19/05/2012 02:01, poiboy wrote:
    Robert,

    I had been experiencing something similar. I had birthed
    particles 1 frame before my footage started, keyed that, then
    moved to the frame where the footage began, and keyed that at "0"
    emission, also all of this with "0" velocity. To get them moving,
    i did a bit of brute force and used wind, with a box region
    affecting the direction of the particles. I was creating streets
    with cars, and used a roto shape to be headlights and head light
    glow on the ground. The shot was from a very far away vantage
    point, so the cars were tiny, and instead of animating cars, i
    did the particle route. Depending on the direction you want your
    particles to move, you should be able to use "Particle Wind" to
    drive the direction of the particles. Now if The Foundry could
    incorporate "animate on path" like Maya, that would be freaking
    awesome....

    Please send feature requests, such as the "animate on path" you've
    just mentioned, to The Foundry support team. There's an existing
    feature request in for it, but the more people request something,
    the higher it's prioritised.


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