just checking if your masking/premulting that specific area before you
project/apply it to the card? That way it passes through the alpha of
your patch instead of picking up the alpha of the card.
On 15/08/12 09:22, kafkaz wrote:
Hello,
I can“t get my head around how to render motion blur properly with
cards which have alpha channels. The problem is that motion blur is
applied to the whole card, instead of just to the parts which are visible.
Thanks for info.
JK
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