just checking if your masking/premulting that specific area before you project/apply it to the card? That way it passes through the alpha of your patch instead of picking up the alpha of the card.

On 15/08/12 09:22, kafkaz wrote:
Hello,
I can“t get my head around how to render motion blur properly with cards which have alpha channels. The problem is that motion blur is applied to the whole card, instead of just to the parts which are visible.

Thanks for info.
JK


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