I have found, if you can get away with it, to use card3d all by itself, instead the card/scanline renderer/vector blur combo. Simplier, and has standard 2d motion blur built in. Not sure I understand the original problem though.

-Adam

On 08/14/2012 02:22 PM, kafkaz wrote:
Hello,
I can“t get my head around how to render motion blur properly with cards which have alpha channels. The problem is that motion blur is applied to the whole card, instead of just to the parts which are visible.

Thanks for info.
JK


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