Duplicate the cameras; i.e. don't connect to the same camera at the uv and
perspective ScanLine nodes.

On 20 August 2012 04:27, Julik Tarkhanov <[email protected]> wrote:

> It is a Nuke bug. Prerender your UV map and disconnect it from the
> upstream ScanlineRender and everything should work.
>
>
>
> On 19 aug. 2012, at 16:21, "Vincent Langer" <
> [email protected]> wrote:
>
> > pretty straight forward but at some frames the uv render is offsetted an
> not right in place.
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